65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using Content.Server.Administration;
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using Content.Server.Mind.Components;
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using Content.Server.NPC.Components;
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using Content.Shared.Administration;
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using Content.Shared.Emoting;
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using Content.Shared.Examine;
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using Content.Shared.Movement.Components;
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using Content.Shared.Speech;
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using Robust.Shared.Console;
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namespace Content.Server.Mind.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class MakeSentientCommand : IConsoleCommand
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{
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public string Command => "makesentient";
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public string Description => "Makes an entity sentient (able to be controlled by a player)";
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public string Help => "makesentient <entity id>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine("Wrong number of arguments.");
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return;
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}
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if (!EntityUid.TryParse(args[0], out var entId))
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{
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shell.WriteLine("Invalid argument.");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.EntityExists(entId))
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{
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shell.WriteLine("Invalid entity specified!");
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return;
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}
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MakeSentient(entId, entityManager, true, true);
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}
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public static void MakeSentient(EntityUid uid, IEntityManager entityManager, bool allowMovement = true, bool allowSpeech = true)
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{
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entityManager.EnsureComponent<MindContainerComponent>(uid);
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if (allowMovement)
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{
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entityManager.EnsureComponent<InputMoverComponent>(uid);
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entityManager.EnsureComponent<MobMoverComponent>(uid);
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entityManager.EnsureComponent<MovementSpeedModifierComponent>(uid);
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}
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if (allowSpeech)
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{
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entityManager.EnsureComponent<SpeechComponent>(uid);
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entityManager.EnsureComponent<EmotingComponent>(uid);
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}
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entityManager.EnsureComponent<ExaminerComponent>(uid);
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}
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}
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}
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