Files
tbd-station-14/Content.IntegrationTests/Tests/Minds/MindTests.cs
ShadowCommander dd7032a860 Mind ECS (#16826)
2023-06-19 04:33:19 +10:00

457 lines
15 KiB
C#

#nullable enable
using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Ghost;
using Content.Server.Ghost.Roles;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Traitor;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Roles;
using NUnit.Framework;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
namespace Content.IntegrationTests.Tests.Minds;
[TestFixture]
public sealed class MindTests
{
private const string Prototypes = @"
- type: entity
id: MindTestEntity
components:
- type: MindContainer
- type: entity
parent: MindTestEntity
id: MindTestEntityDamageable
components:
- type: Damageable
damageContainer: Biological
- type: Body
prototype: Human
requiredLegs: 2
- type: MobState
- type: MobThresholds
thresholds:
0: Alive
100: Critical
200: Dead
- type: Destructible
thresholds:
- trigger:
!type:DamageTypeTrigger
damageType: Blunt
damage: 400
behaviors:
- !type:GibBehavior { }
";
/// <summary>
/// Exception handling for PlayerData and NetUserId invalid due to testing.
/// Can be removed when Players can be mocked.
/// </summary>
/// <param name="func"></param>
private void CatchPlayerDataException(Action func)
{
try
{
func();
}
catch (ArgumentException e)
{
// Prevent exiting due to PlayerData not being initialized.
if (e.Message == "New owner must have previously logged into the server. (Parameter 'newOwner')")
return;
throw;
}
}
[Test]
public async Task TestCreateAndTransferMindToNewEntity()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mind = mindSystem.CreateMind(null);
Assert.That(mind.UserId, Is.EqualTo(null));
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestReplaceMind()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
var mind2 = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind2, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind2));
Assert.That(mind.OwnedEntity != entity);
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestEntityDeadWhenGibbed()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true, ExtraPrototypes = Prototypes });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var protoMan = server.ResolveDependency<IPrototypeManager>();
EntityUid entity = default!;
MindContainerComponent mindContainerComp = default!;
Mind mind = default!;
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var damageableSystem = entMan.EntitySysManager.GetEntitySystem<DamageableSystem>();
await server.WaitAssertion(() =>
{
entity = entMan.SpawnEntity("MindTestEntityDamageable", new MapCoordinates());
mindContainerComp = entMan.EnsureComponent<MindContainerComponent>(entity);
mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mind));
Assert.That(!mindSystem.IsCharacterDeadPhysically(mind));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
var damageable = entMan.GetComponent<DamageableComponent>(entity);
if (!protoMan.TryIndex<DamageTypePrototype>("Blunt", out var prototype))
{
return;
}
damageableSystem.SetDamage(entity, damageable, new DamageSpecifier(prototype, FixedPoint2.New(401)));
Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mind));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
Assert.That(mindSystem.IsCharacterDeadPhysically(mind));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestMindTransfersToOtherEntity()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var targetEntity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
entMan.EnsureComponent<MindContainerComponent>(targetEntity);
var mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
mindSystem.TransferTo(mind, targetEntity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(null));
Assert.That(mindSystem.GetMind(targetEntity), Is.EqualTo(mind));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestOwningPlayerCanBeChanged()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mind = mindSystem.CreateMind(null);
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
var newUserId = new NetUserId(Guid.NewGuid());
Assert.That(mindComp.HasMind);
CatchPlayerDataException(() =>
mindSystem.ChangeOwningPlayer(mindComp.Mind!, newUserId));
Assert.That(mind.UserId, Is.EqualTo(newUserId));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestAddRemoveHasRoles()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
await server.WaitAssertion(() =>
{
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mind = mindSystem.CreateMind(null);
Assert.That(mind.UserId, Is.EqualTo(null));
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
Assert.That(!mindSystem.HasRole<Job>(mind));
var traitorRole = new TraitorRole(mind, new AntagPrototype());
mindSystem.AddRole(mind, traitorRole);
Assert.That(mindSystem.HasRole<TraitorRole>(mind));
Assert.That(!mindSystem.HasRole<Job>(mind));
var jobRole = new Job(mind, new JobPrototype());
mindSystem.AddRole(mind, jobRole);
Assert.That(mindSystem.HasRole<TraitorRole>(mind));
Assert.That(mindSystem.HasRole<Job>(mind));
mindSystem.RemoveRole(mind, traitorRole);
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
Assert.That(mindSystem.HasRole<Job>(mind));
mindSystem.RemoveRole(mind, jobRole);
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
Assert.That(!mindSystem.HasRole<Job>(mind));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestPlayerCanGhost()
{
// Client is needed to spawn session
await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
var ghostSystem = entMan.EntitySysManager.GetEntitySystem<GhostSystem>();
EntityUid entity = default!;
Mind mind = default!;
IPlayerSession player = playerMan.ServerSessions.Single();
await server.WaitAssertion(() =>
{
entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
mind = mindSystem.CreateMind(player.UserId, "Mindy McThinker");
Assert.That(mind.UserId, Is.EqualTo(player.UserId));
mindSystem.TransferTo(mind, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
entMan.DeleteEntity(entity);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
EntityUid mob = default!;
Mind mobMind = default!;
await server.WaitAssertion(() =>
{
Assert.That(mind.OwnedEntity != null);
mob = entMan.SpawnEntity(null, new MapCoordinates());
MakeSentientCommand.MakeSentient(mob, IoCManager.Resolve<IEntityManager>());
mobMind = mindSystem.CreateMind(player.UserId, "Mindy McThinker the Second");
mindSystem.ChangeOwningPlayer(mobMind, player.UserId);
mindSystem.TransferTo(mobMind, mob);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
var m = player.ContentData()?.Mind;
Assert.That(m, Is.Not.EqualTo(null));
Assert.That(m!.OwnedEntity, Is.EqualTo(mob));
Assert.That(m, Is.Not.EqualTo(mind));
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestPlayerCanReturnFromGhostWhenDead()
{
// TODO Implement
}
[Test]
public async Task TestGhostDoesNotInfiniteLoop()
{
// Client is needed to spawn session
await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var serverConsole = server.ResolveDependency<IServerConsoleHost>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
EntityUid entity = default!;
EntityUid mouse = default!;
EntityUid ghost = default!;
Mind mind = default!;
IPlayerSession player = playerMan.ServerSessions.Single();
await server.WaitAssertion(() =>
{
// entity = entMan.SpawnEntity(null, new MapCoordinates());
// var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
// mind = mindSystem.CreateMind(player.UserId, "Mindy McThinker");
//
// Assert.That(mind.UserId, Is.EqualTo(player.UserId));
//
// mindSystem.TransferTo(mind, entity);
// Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
var data = player.ContentData();
Assert.That(data?.Mind, Is.Not.EqualTo(null));
mind = data!.Mind!;
Assert.That(mind.OwnedEntity != null);
mouse = entMan.SpawnEntity("MobMouse", new MapCoordinates());
});
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
await server.WaitAssertion(() =>
{
serverConsole.ExecuteCommand(player, "aghost");
});
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
await server.WaitAssertion(() =>
{
entMan.EntitySysManager.GetEntitySystem<GhostRoleSystem>().Takeover(player, 0);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
await server.WaitAssertion(() =>
{
var data = player.ContentData()!;
Assert.That(data.Mind!.OwnedEntity == mouse);
serverConsole.ExecuteCommand(player, "aghost");
Assert.That(player.AttachedEntity != null);
ghost = player.AttachedEntity!.Value;
});
await PoolManager.RunTicksSync(pairTracker.Pair, 60);
await server.WaitAssertion(() =>
{
Assert.That(player.AttachedEntity != null);
Assert.That(ghost == player.AttachedEntity!.Value);
});
await pairTracker.CleanReturnAsync();
}
}