457 lines
15 KiB
C#
457 lines
15 KiB
C#
#nullable enable
|
|
using System;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.Ghost;
|
|
using Content.Server.Ghost.Roles;
|
|
using Content.Server.Mind;
|
|
using Content.Server.Mind.Commands;
|
|
using Content.Server.Mind.Components;
|
|
using Content.Server.Players;
|
|
using Content.Server.Roles;
|
|
using Content.Server.Traitor;
|
|
using Content.Shared.Damage;
|
|
using Content.Shared.Damage.Prototypes;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Roles;
|
|
using NUnit.Framework;
|
|
using Robust.Server.Console;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Prototypes;
|
|
using IPlayerManager = Robust.Server.Player.IPlayerManager;
|
|
|
|
namespace Content.IntegrationTests.Tests.Minds;
|
|
|
|
[TestFixture]
|
|
public sealed class MindTests
|
|
{
|
|
private const string Prototypes = @"
|
|
- type: entity
|
|
id: MindTestEntity
|
|
components:
|
|
- type: MindContainer
|
|
|
|
- type: entity
|
|
parent: MindTestEntity
|
|
id: MindTestEntityDamageable
|
|
components:
|
|
- type: Damageable
|
|
damageContainer: Biological
|
|
- type: Body
|
|
prototype: Human
|
|
requiredLegs: 2
|
|
- type: MobState
|
|
- type: MobThresholds
|
|
thresholds:
|
|
0: Alive
|
|
100: Critical
|
|
200: Dead
|
|
- type: Destructible
|
|
thresholds:
|
|
- trigger:
|
|
!type:DamageTypeTrigger
|
|
damageType: Blunt
|
|
damage: 400
|
|
behaviors:
|
|
- !type:GibBehavior { }
|
|
";
|
|
|
|
/// <summary>
|
|
/// Exception handling for PlayerData and NetUserId invalid due to testing.
|
|
/// Can be removed when Players can be mocked.
|
|
/// </summary>
|
|
/// <param name="func"></param>
|
|
private void CatchPlayerDataException(Action func)
|
|
{
|
|
try
|
|
{
|
|
func();
|
|
}
|
|
catch (ArgumentException e)
|
|
{
|
|
// Prevent exiting due to PlayerData not being initialized.
|
|
if (e.Message == "New owner must have previously logged into the server. (Parameter 'newOwner')")
|
|
return;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestCreateAndTransferMindToNewEntity()
|
|
{
|
|
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var entMan = server.ResolveDependency<IServerEntityManager>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
|
|
|
var entity = entMan.SpawnEntity(null, new MapCoordinates());
|
|
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
|
|
|
var mind = mindSystem.CreateMind(null);
|
|
|
|
Assert.That(mind.UserId, Is.EqualTo(null));
|
|
|
|
mindSystem.TransferTo(mind, entity);
|
|
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
|
});
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestReplaceMind()
|
|
{
|
|
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var entMan = server.ResolveDependency<IServerEntityManager>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
|
|
|
var entity = entMan.SpawnEntity(null, new MapCoordinates());
|
|
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
|
|
|
var mind = mindSystem.CreateMind(null);
|
|
mindSystem.TransferTo(mind, entity);
|
|
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
|
|
|
var mind2 = mindSystem.CreateMind(null);
|
|
mindSystem.TransferTo(mind2, entity);
|
|
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind2));
|
|
Assert.That(mind.OwnedEntity != entity);
|
|
});
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestEntityDeadWhenGibbed()
|
|
{
|
|
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true, ExtraPrototypes = Prototypes });
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var entMan = server.ResolveDependency<IServerEntityManager>();
|
|
var protoMan = server.ResolveDependency<IPrototypeManager>();
|
|
|
|
EntityUid entity = default!;
|
|
MindContainerComponent mindContainerComp = default!;
|
|
Mind mind = default!;
|
|
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
|
var damageableSystem = entMan.EntitySysManager.GetEntitySystem<DamageableSystem>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
entity = entMan.SpawnEntity("MindTestEntityDamageable", new MapCoordinates());
|
|
mindContainerComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
|
|
|
mind = mindSystem.CreateMind(null);
|
|
|
|
mindSystem.TransferTo(mind, entity);
|
|
Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mind));
|
|
Assert.That(!mindSystem.IsCharacterDeadPhysically(mind));
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var damageable = entMan.GetComponent<DamageableComponent>(entity);
|
|
if (!protoMan.TryIndex<DamageTypePrototype>("Blunt", out var prototype))
|
|
{
|
|
return;
|
|
}
|
|
|
|
damageableSystem.SetDamage(entity, damageable, new DamageSpecifier(prototype, FixedPoint2.New(401)));
|
|
Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mind));
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(mindSystem.IsCharacterDeadPhysically(mind));
|
|
});
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestMindTransfersToOtherEntity()
|
|
{
|
|
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var entMan = server.ResolveDependency<IServerEntityManager>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
|
|
|
var entity = entMan.SpawnEntity(null, new MapCoordinates());
|
|
var targetEntity = entMan.SpawnEntity(null, new MapCoordinates());
|
|
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
|
entMan.EnsureComponent<MindContainerComponent>(targetEntity);
|
|
|
|
var mind = mindSystem.CreateMind(null);
|
|
|
|
mindSystem.TransferTo(mind, entity);
|
|
|
|
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
|
|
|
mindSystem.TransferTo(mind, targetEntity);
|
|
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(null));
|
|
Assert.That(mindSystem.GetMind(targetEntity), Is.EqualTo(mind));
|
|
});
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestOwningPlayerCanBeChanged()
|
|
{
|
|
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var entMan = server.ResolveDependency<IServerEntityManager>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
|
|
|
var entity = entMan.SpawnEntity(null, new MapCoordinates());
|
|
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
|
|
|
var mind = mindSystem.CreateMind(null);
|
|
|
|
mindSystem.TransferTo(mind, entity);
|
|
|
|
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
|
|
|
var newUserId = new NetUserId(Guid.NewGuid());
|
|
Assert.That(mindComp.HasMind);
|
|
CatchPlayerDataException(() =>
|
|
mindSystem.ChangeOwningPlayer(mindComp.Mind!, newUserId));
|
|
|
|
Assert.That(mind.UserId, Is.EqualTo(newUserId));
|
|
});
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestAddRemoveHasRoles()
|
|
{
|
|
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var entMan = server.ResolveDependency<IServerEntityManager>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
|
|
|
var entity = entMan.SpawnEntity(null, new MapCoordinates());
|
|
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
|
|
|
var mind = mindSystem.CreateMind(null);
|
|
|
|
Assert.That(mind.UserId, Is.EqualTo(null));
|
|
|
|
mindSystem.TransferTo(mind, entity);
|
|
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
|
|
|
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
|
|
Assert.That(!mindSystem.HasRole<Job>(mind));
|
|
|
|
var traitorRole = new TraitorRole(mind, new AntagPrototype());
|
|
|
|
mindSystem.AddRole(mind, traitorRole);
|
|
|
|
Assert.That(mindSystem.HasRole<TraitorRole>(mind));
|
|
Assert.That(!mindSystem.HasRole<Job>(mind));
|
|
|
|
var jobRole = new Job(mind, new JobPrototype());
|
|
|
|
mindSystem.AddRole(mind, jobRole);
|
|
|
|
Assert.That(mindSystem.HasRole<TraitorRole>(mind));
|
|
Assert.That(mindSystem.HasRole<Job>(mind));
|
|
|
|
mindSystem.RemoveRole(mind, traitorRole);
|
|
|
|
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
|
|
Assert.That(mindSystem.HasRole<Job>(mind));
|
|
|
|
mindSystem.RemoveRole(mind, jobRole);
|
|
|
|
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
|
|
Assert.That(!mindSystem.HasRole<Job>(mind));
|
|
});
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestPlayerCanGhost()
|
|
{
|
|
// Client is needed to spawn session
|
|
await using var pairTracker = await PoolManager.GetServerClient();
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var entMan = server.ResolveDependency<IServerEntityManager>();
|
|
var playerMan = server.ResolveDependency<IPlayerManager>();
|
|
|
|
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
|
var ghostSystem = entMan.EntitySysManager.GetEntitySystem<GhostSystem>();
|
|
|
|
EntityUid entity = default!;
|
|
Mind mind = default!;
|
|
IPlayerSession player = playerMan.ServerSessions.Single();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
entity = entMan.SpawnEntity(null, new MapCoordinates());
|
|
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
|
|
|
mind = mindSystem.CreateMind(player.UserId, "Mindy McThinker");
|
|
|
|
Assert.That(mind.UserId, Is.EqualTo(player.UserId));
|
|
|
|
mindSystem.TransferTo(mind, entity);
|
|
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
entMan.DeleteEntity(entity);
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
|
|
|
EntityUid mob = default!;
|
|
Mind mobMind = default!;
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(mind.OwnedEntity != null);
|
|
|
|
mob = entMan.SpawnEntity(null, new MapCoordinates());
|
|
|
|
MakeSentientCommand.MakeSentient(mob, IoCManager.Resolve<IEntityManager>());
|
|
mobMind = mindSystem.CreateMind(player.UserId, "Mindy McThinker the Second");
|
|
|
|
mindSystem.ChangeOwningPlayer(mobMind, player.UserId);
|
|
mindSystem.TransferTo(mobMind, mob);
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var m = player.ContentData()?.Mind;
|
|
Assert.That(m, Is.Not.EqualTo(null));
|
|
Assert.That(m!.OwnedEntity, Is.EqualTo(mob));
|
|
Assert.That(m, Is.Not.EqualTo(mind));
|
|
});
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestPlayerCanReturnFromGhostWhenDead()
|
|
{
|
|
// TODO Implement
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestGhostDoesNotInfiniteLoop()
|
|
{
|
|
// Client is needed to spawn session
|
|
await using var pairTracker = await PoolManager.GetServerClient();
|
|
var server = pairTracker.Pair.Server;
|
|
|
|
var entMan = server.ResolveDependency<IServerEntityManager>();
|
|
var playerMan = server.ResolveDependency<IPlayerManager>();
|
|
var serverConsole = server.ResolveDependency<IServerConsoleHost>();
|
|
|
|
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
|
|
|
EntityUid entity = default!;
|
|
EntityUid mouse = default!;
|
|
EntityUid ghost = default!;
|
|
Mind mind = default!;
|
|
IPlayerSession player = playerMan.ServerSessions.Single();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
// entity = entMan.SpawnEntity(null, new MapCoordinates());
|
|
// var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
|
|
|
// mind = mindSystem.CreateMind(player.UserId, "Mindy McThinker");
|
|
//
|
|
// Assert.That(mind.UserId, Is.EqualTo(player.UserId));
|
|
//
|
|
// mindSystem.TransferTo(mind, entity);
|
|
// Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
|
|
|
var data = player.ContentData();
|
|
|
|
Assert.That(data?.Mind, Is.Not.EqualTo(null));
|
|
mind = data!.Mind!;
|
|
|
|
Assert.That(mind.OwnedEntity != null);
|
|
|
|
mouse = entMan.SpawnEntity("MobMouse", new MapCoordinates());
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
serverConsole.ExecuteCommand(player, "aghost");
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
entMan.EntitySysManager.GetEntitySystem<GhostRoleSystem>().Takeover(player, 0);
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 120);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var data = player.ContentData()!;
|
|
Assert.That(data.Mind!.OwnedEntity == mouse);
|
|
|
|
serverConsole.ExecuteCommand(player, "aghost");
|
|
Assert.That(player.AttachedEntity != null);
|
|
ghost = player.AttachedEntity!.Value;
|
|
});
|
|
|
|
await PoolManager.RunTicksSync(pairTracker.Pair, 60);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(player.AttachedEntity != null);
|
|
Assert.That(ghost == player.AttachedEntity!.Value);
|
|
});
|
|
|
|
await pairTracker.CleanReturnAsync();
|
|
}
|
|
}
|