Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/Speech/OwOAccentComponent.cs
Exp c665e66318 Accent System (#1892)
* First Accent Prototype

* -RegisterSystem
-Fixed addaccent cmd
-Spanish accent

* -list is now ?
-Checks if the accent is already added
-Made components public

* owo whats this

* special word filter

* Eeeeeeeeee

* Better?

* -Use a delegate func
-Made some funcs not static
-Moved SentenceRegex

* InjectDependencies

* Name change?

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-25 17:09:39 +02:00

37 lines
1.1 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using System.Collections.Generic;
namespace Content.Server.GameObjects.Components.Mobs.Speech
{
[RegisterComponent]
public class OwOAccentComponent : Component, IAccentComponent
{
public override string Name => "OwOAccent";
private static readonly IReadOnlyList<string> Faces = new List<string>{
" (・`ω´・)", " ;;w;;", " owo", " UwU", " >w<", " ^w^"
}.AsReadOnly();
private string RandomFace => IoCManager.Resolve<IRobustRandom>().Pick(Faces);
private static readonly Dictionary<string, string> SpecialWords = new Dictionary<string, string>
{
{ "you", "wu" },
};
public string Accentuate(string message)
{
foreach ((var word,var repl) in SpecialWords)
{
message = message.Replace(word, repl);
}
return message.Replace("!", RandomFace)
.Replace("r", "w").Replace("R", "W")
.Replace("l", "w").Replace("L", "W");
}
}
}