* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
50 lines
2.2 KiB
C#
50 lines
2.2 KiB
C#
using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.WorldState;
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using Content.Server.Cargo;
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using Content.Server.Chat;
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using Content.Server.Database;
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using Content.Server.GameObjects.Components.Mobs.Speech;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Interfaces.PDA;
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using Content.Server.PDA;
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using Content.Server.Preferences;
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using Content.Server.Sandbox;
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using Content.Server.Utility;
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using Content.Shared.Interfaces;
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using Content.Shared.Kitchen;
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using Robust.Shared.IoC;
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namespace Content.Server
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{
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internal static class ServerContentIoC
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{
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public static void Register()
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{
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IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IGameTicker, GameTicker>();
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IoCManager.Register<IChatManager, ChatManager>();
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IoCManager.Register<IMoMMILink, MoMMILink>();
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IoCManager.Register<ISandboxManager, SandboxManager>();
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IoCManager.Register<ICargoOrderDataManager, CargoOrderDataManager>();
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IoCManager.Register<IModuleManager, ServerModuleManager>();
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IoCManager.Register<IServerPreferencesManager, ServerPreferencesManager>();
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IoCManager.Register<IServerDbManager, ServerDbManager>();
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IoCManager.Register<RecipeManager, RecipeManager>();
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IoCManager.Register<IPDAUplinkManager,PDAUplinkManager>();
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IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
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IoCManager.Register<INodeGroupManager, NodeGroupManager>();
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IoCManager.Register<IPowerNetManager, PowerNetManager>();
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IoCManager.Register<BlackboardManager, BlackboardManager>();
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IoCManager.Register<ConsiderationsManager, ConsiderationsManager>();
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IoCManager.Register<IAccentManager, AccentManager>();
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IoCManager.Register<IConnectionManager, ConnectionManager>();
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}
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}
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}
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