* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
233 lines
8.0 KiB
C#
233 lines
8.0 KiB
C#
#nullable enable
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Medical;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Preferences;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Medical
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class CloningPodComponent : SharedCloningPodComponent, IActivate
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{
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[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
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[Dependency] private readonly IEntityManager _entityManager = null!;
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[Dependency] private readonly IPlayerManager _playerManager = null!;
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[ViewVariables]
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.GetUIOrNull(CloningPodUIKey.Key);
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private ContainerSlot _bodyContainer = default!;
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private Mind? _capturedMind;
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private CloningPodStatus _status;
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private float _cloningProgress = 0;
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private float _cloningTime;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _cloningTime, "cloningTime", 10f);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
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//TODO: write this so that it checks for a change in power events for GORE POD cases
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var newState = GetUserInterfaceState();
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UserInterface?.SetState(newState);
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UpdateUserInterface();
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Owner.EntityManager.EventBus.SubscribeEvent<GhostComponent.GhostReturnMessage>(EventSource.Local, this,
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HandleGhostReturn);
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}
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public void Update(float frametime)
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{
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if (_bodyContainer.ContainedEntity != null &&
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Powered)
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{
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_cloningProgress += frametime;
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_cloningProgress = MathHelper.Clamp(_cloningProgress, 0f, _cloningTime);
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}
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if (_cloningProgress >= _cloningTime &&
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_bodyContainer.ContainedEntity != null &&
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_capturedMind?.Session.AttachedEntity == _bodyContainer.ContainedEntity &&
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Powered)
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{
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_bodyContainer.Remove(_bodyContainer.ContainedEntity);
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_capturedMind = null;
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_cloningProgress = 0f;
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_status = CloningPodStatus.Idle;
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UpdateAppearance();
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}
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UpdateUserInterface();
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}
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public override void OnRemove()
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{
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
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}
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Owner.EntityManager.EventBus.UnsubscribeEvent<GhostComponent.GhostReturnMessage>(EventSource.Local, this);
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base.OnRemove();
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}
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private void UpdateUserInterface()
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{
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if (!Powered) return;
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UserInterface?.SetState(GetUserInterfaceState());
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}
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private CloningPodBoundUserInterfaceState GetUserInterfaceState()
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{
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return new CloningPodBoundUserInterfaceState(CloningSystem.getIdToUser(), _cloningProgress,
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(_status == CloningPodStatus.Cloning));
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}
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private void UpdateAppearance()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(CloningPodVisuals.Status, _status);
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}
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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if (!Powered ||
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!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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UserInterface?.Open(actor.playerSession);
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (!(obj.Message is CloningPodUiButtonPressedMessage message)) return;
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switch (message.Button)
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{
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case UiButton.Clone:
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if (message.ScanId == null) return;
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if (_bodyContainer.ContainedEntity != null ||
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!CloningSystem.Minds.TryGetValue(message.ScanId.Value, out var mind))
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{
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return;
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}
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var dead =
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mind.OwnedEntity.TryGetComponent<IDamageableComponent>(out var damageable) &&
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damageable.CurrentState == DamageState.Dead;
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if (!dead) return;
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var mob = _entityManager.SpawnEntity("HumanMob_Content", Owner.Transform.MapPosition);
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var client = _playerManager.GetSessionByUserId(mind.UserId!.Value);
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var profile = GetPlayerProfileAsync(client.UserId);
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mob.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
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mob.Name = profile.Name;
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_bodyContainer.Insert(mob);
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_capturedMind = mind;
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
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new CloningStartedMessage(_capturedMind));
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_status = CloningPodStatus.NoMind;
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UpdateAppearance();
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break;
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case UiButton.Eject:
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if (_bodyContainer.ContainedEntity == null || _cloningProgress < _cloningTime) break;
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_bodyContainer.Remove(_bodyContainer.ContainedEntity!);
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_capturedMind = null;
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_cloningProgress = 0f;
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_status = CloningPodStatus.Idle;
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UpdateAppearance();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public class CloningStartedMessage : EntitySystemMessage
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{
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public CloningStartedMessage(Mind capturedMind)
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{
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CapturedMind = capturedMind;
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}
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public Mind CapturedMind { get; }
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}
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private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
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{
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return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
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}
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private void HandleGhostReturn(GhostComponent.GhostReturnMessage message)
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{
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if (message.Sender == _capturedMind)
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{
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//If the captured mind is in a ghost, we want to get rid of it.
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_capturedMind.VisitingEntity?.Delete();
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//Transfer the mind to the new mob
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_capturedMind.TransferTo(_bodyContainer.ContainedEntity);
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_status = CloningPodStatus.Cloning;
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UpdateAppearance();
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}
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}
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}
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}
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