* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
#nullable enable
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Scanner;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(SharedBodyScannerComponent))]
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public class BodyScannerComponent : SharedBodyScannerComponent, IActivate
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{
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(BodyScannerUiKey.Key);
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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var session = actor.playerSession;
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if (session.AttachedEntity == null)
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{
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return;
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}
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if (session.AttachedEntity.TryGetComponent(out IBody? body))
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{
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var state = InterfaceState(body);
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UserInterface?.SetState(state);
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}
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UserInterface?.Open(session);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface == null)
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{
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Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} doesn't have a {nameof(ServerUserInterfaceComponent)}");
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}
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else
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { }
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/// <summary>
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/// Copy BodyTemplate and BodyPart data into a common data class that the client can read.
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/// </summary>
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private BodyScannerUIState InterfaceState(IBody body)
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{
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return new BodyScannerUIState(body.Owner.Uid);
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}
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}
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}
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