Files
tbd-station-14/Content.Client/GameObjects/Components/SubFloorHideComponent.cs
2019-09-18 11:36:58 -07:00

54 lines
1.5 KiB
C#

using Content.Shared.Maps;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
namespace Content.Client.GameObjects.Components
{
/// <summary>
/// Simple component that automatically hides the sibling <see cref="ISpriteComponent"/> when the tile it's on
/// is not a sub floor (plating).
/// </summary>
/// <seealso cref="ContentTileDefinition.IsSubFloor"/>
[RegisterComponent]
public sealed class SubFloorHideComponent : Component
{
private SnapGridComponent _snapGridComponent;
public override string Name => "SubFloorHide";
public override void Initialize()
{
base.Initialize();
_snapGridComponent = Owner.GetComponent<SnapGridComponent>();
}
/// <inheritdoc />
protected override void Startup()
{
base.Startup();
_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
}
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
}
internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage
{
}
}