Files
tbd-station-14/Content.Server/Atmos/Monitor/Systems/FireAlarmSystem.cs

66 lines
2.3 KiB
C#

using Content.Server.AlertLevel;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.AlertLevel;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Interaction;
using Content.Shared.Emag.Systems;
using Robust.Server.GameObjects;
namespace Content.Server.Atmos.Monitor.Systems;
public sealed class FireAlarmSystem : EntitySystem
{
[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNet = default!;
[Dependency] private readonly AtmosAlarmableSystem _atmosAlarmable = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<FireAlarmComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<FireAlarmComponent, DeviceListUpdateEvent>(OnDeviceListSync);
SubscribeLocalEvent<FireAlarmComponent, GotEmaggedEvent>(OnEmagged);
}
private void OnDeviceListSync(EntityUid uid, FireAlarmComponent component, DeviceListUpdateEvent args)
{
_atmosDevNet.Register(uid, null);
_atmosDevNet.Sync(uid, null);
}
private void OnInteractHand(EntityUid uid, FireAlarmComponent component, InteractHandEvent args)
{
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
return;
if (this.IsPowered(uid, EntityManager))
{
if (!_atmosAlarmable.TryGetHighestAlert(uid, out var alarm))
{
alarm = AtmosMonitorAlarmType.Normal;
}
if (alarm == AtmosMonitorAlarmType.Normal)
{
_atmosAlarmable.ForceAlert(uid, AtmosMonitorAlarmType.Danger);
}
else
{
_atmosAlarmable.ResetAllOnNetwork(uid);
}
}
}
private void OnEmagged(EntityUid uid, FireAlarmComponent component, GotEmaggedEvent args)
{
if (TryComp<AtmosAlarmableComponent>(uid, out var alarmable))
{
// Remove the atmos alarmable component permanently from this device.
_atmosAlarmable.ForceAlert(uid, AtmosMonitorAlarmType.Emagged, alarmable);
RemCompDeferred<AtmosAlarmableComponent>(uid);
}
}
}