66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using Content.Server.AlertLevel;
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.AlertLevel;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Interaction;
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using Content.Shared.Emag.Systems;
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using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.Monitor.Systems;
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public sealed class FireAlarmSystem : EntitySystem
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{
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[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNet = default!;
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[Dependency] private readonly AtmosAlarmableSystem _atmosAlarmable = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<FireAlarmComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<FireAlarmComponent, DeviceListUpdateEvent>(OnDeviceListSync);
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SubscribeLocalEvent<FireAlarmComponent, GotEmaggedEvent>(OnEmagged);
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}
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private void OnDeviceListSync(EntityUid uid, FireAlarmComponent component, DeviceListUpdateEvent args)
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{
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_atmosDevNet.Register(uid, null);
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_atmosDevNet.Sync(uid, null);
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}
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private void OnInteractHand(EntityUid uid, FireAlarmComponent component, InteractHandEvent args)
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{
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if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
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return;
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if (this.IsPowered(uid, EntityManager))
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{
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if (!_atmosAlarmable.TryGetHighestAlert(uid, out var alarm))
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{
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alarm = AtmosMonitorAlarmType.Normal;
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}
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if (alarm == AtmosMonitorAlarmType.Normal)
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{
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_atmosAlarmable.ForceAlert(uid, AtmosMonitorAlarmType.Danger);
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}
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else
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{
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_atmosAlarmable.ResetAllOnNetwork(uid);
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}
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}
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}
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private void OnEmagged(EntityUid uid, FireAlarmComponent component, GotEmaggedEvent args)
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{
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if (TryComp<AtmosAlarmableComponent>(uid, out var alarmable))
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{
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// Remove the atmos alarmable component permanently from this device.
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_atmosAlarmable.ForceAlert(uid, AtmosMonitorAlarmType.Emagged, alarmable);
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RemCompDeferred<AtmosAlarmableComponent>(uid);
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}
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}
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}
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