* prevent admin-frozen players from ghosting or suiciding * Add "Freeze and Mute" admin verb * Allow "Freeze And Mute" admin verb when player is already frozen but not muted * Remove redundant scream handler (scream action just emotes, duh) * AdminFrozenSystem: clean imports * Update Content.Server/Chat/Commands/SuicideCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Ghost.cs * retrigger ci (empty commit) --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.Popups;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Robust.Shared.Console;
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namespace Content.Server.Ghost
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{
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[AnyCommand]
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public sealed class Ghost : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public string Command => "ghost";
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public string Description => Loc.GetString("ghost-command-description");
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public string Help => Loc.GetString("ghost-command-help-text");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteLine(Loc.GetString("ghost-command-no-session"));
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return;
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}
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if (player.AttachedEntity is { Valid: true } frozen &&
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_entities.HasComponent<AdminFrozenComponent>(frozen))
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{
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var deniedMessage = Loc.GetString("ghost-command-denied");
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shell.WriteLine(deniedMessage);
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_entities.System<PopupSystem>()
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.PopupEntity(deniedMessage, frozen, frozen);
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return;
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}
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var minds = _entities.System<SharedMindSystem>();
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if (!minds.TryGetMind(player, out var mindId, out var mind))
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{
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mindId = minds.CreateMind(player.UserId);
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mind = _entities.GetComponent<MindComponent>(mindId);
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}
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if (!_entities.System<GameTicker>().OnGhostAttempt(mindId, true, true, mind))
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{
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shell.WriteLine(Loc.GetString("ghost-command-denied"));
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}
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}
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}
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}
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