178 lines
5.9 KiB
C#
178 lines
5.9 KiB
C#
using System;
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using System.Threading.Tasks;
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using Content.Server.Doors.Systems;
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using Content.Shared.Doors.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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namespace Content.IntegrationTests.Tests.Doors
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{
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[TestFixture]
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[TestOf(typeof(AirlockComponent))]
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public sealed class AirlockTest
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{
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private const string Prototypes = @"
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- type: entity
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name: PhysicsDummy
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id: PhysicsDummy
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components:
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeCircle
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bounds: ""-0.49,-0.49,0.49,0.49""
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layer:
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- Impassable
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- type: entity
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name: AirlockDummy
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id: AirlockDummy
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components:
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- type: Door
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- type: Airlock
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- type: ApcPowerReceiver
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needsPower: false
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- type: Physics
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bodyType: Static
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: ""-0.49,-0.49,0.49,0.49""
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mask:
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- Impassable
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";
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[Test]
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public async Task OpenCloseDestroyTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
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var server = pairTracker.Pair.Server;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var doors = entityManager.EntitySysManager.GetEntitySystem<DoorSystem>();
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EntityUid airlock = default;
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DoorComponent doorComponent = null;
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await server.WaitAssertion(() =>
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{
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airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
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Assert.True(entityManager.TryGetComponent(airlock, out doorComponent));
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Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
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});
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await server.WaitIdleAsync();
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await server.WaitAssertion(() =>
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{
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doors.StartOpening(airlock);
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Assert.That(doorComponent.State, Is.EqualTo(DoorState.Opening));
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});
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await server.WaitIdleAsync();
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await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Open);
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Assert.That(doorComponent.State, Is.EqualTo(DoorState.Open));
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await server.WaitAssertion(() =>
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{
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doors.TryClose(airlock);
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Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closing));
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});
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await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Closed);
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Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
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await server.WaitAssertion(() =>
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{
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Assert.DoesNotThrow(() =>
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{
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entityManager.DeleteEntity(airlock);
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});
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});
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server.RunTicks(5);
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task AirlockBlockTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
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var server = pairTracker.Pair.Server;
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var physicsSystem = entityManager.System<SharedPhysicsSystem>();
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PhysicsComponent physBody = null;
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EntityUid physicsDummy = default;
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EntityUid airlock = default;
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DoorComponent doorComponent = null;
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var physicsDummyStartingX = -1;
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await server.WaitAssertion(() =>
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{
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var mapId = mapManager.CreateMap();
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var humanCoordinates = new MapCoordinates((physicsDummyStartingX, 0), mapId);
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physicsDummy = entityManager.SpawnEntity("PhysicsDummy", humanCoordinates);
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airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
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Assert.True(entityManager.TryGetComponent(physicsDummy, out physBody));
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Assert.True(entityManager.TryGetComponent(airlock, out doorComponent));
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Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
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});
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await server.WaitIdleAsync();
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// Push the human towards the airlock
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await server.WaitAssertion(() => Assert.That(physBody, Is.Not.EqualTo(null)));
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await server.WaitPost(() =>
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{
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physicsSystem.SetLinearVelocity(physicsDummy, new Vector2(0.5f, 0f), body: physBody);
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});
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for (var i = 0; i < 240; i += 10)
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{
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// Keep the airlock awake so they collide
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await server.WaitPost(() =>
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{
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physicsSystem.WakeBody(airlock);
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});
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await server.WaitRunTicks(10);
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await server.WaitIdleAsync();
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}
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// Sanity check
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// Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
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// If you see this yell at me in discord so I can continue to pretend this didn't happen.
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// REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
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// Assert.That(physicsDummy.Transform.MapPosition.X, Is.GreaterThan(physicsDummyStartingX));
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// Blocked by the airlock
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await server.WaitAssertion(() => Assert.That(Math.Abs(entityManager.GetComponent<TransformComponent>(physicsDummy).MapPosition.X - 1) > 0.01f));
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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