Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/CloningSystem.cs
SoulSloth dc77c399b9 Add 'Scan DNA' function to medical scanner (#1783)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA
2020-08-19 16:23:20 +02:00

25 lines
615 B
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
internal sealed class CloningSystem : EntitySystem
{
public static List<EntityUid> scannedUids = new List<EntityUid>();
public static void AddToScannedUids(EntityUid uid)
{
if (!scannedUids.Contains(uid))
{
scannedUids.Add(uid);
}
}
public static bool HasUid(EntityUid uid)
{
return scannedUids.Contains(uid);
}
}
}