Files
tbd-station-14/Content.Server/GameObjects/Components/Portal/PortalComponent.cs
metalgearsloth dc48b25a3b Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00

169 lines
5.9 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Portal;
using Content.Shared.GameObjects.Components.Tag;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Portal
{
[RegisterComponent]
public class PortalComponent : SharedPortalComponent, IStartCollide
{
// Potential improvements: Different sounds,
// Add Gateways
// More efficient form of GetEntitiesIntersecting,
// Put portal above most other things layer-wise
// Add telefragging (get entities on connecting portal and force brute damage)
private IEntity? _connectingTeleporter;
private PortalState _state = PortalState.Pending;
[ViewVariables(VVAccess.ReadWrite)] [DataField("individual_cooldown")] private float _individualPortalCooldown = 2.1f;
[ViewVariables] [DataField("overall_cooldown")] private float _overallPortalCooldown = 2.0f;
[ViewVariables] private bool _onCooldown;
[ViewVariables] [DataField("departure_sound")] private string _departureSound = "/Audio/Effects/teleport_departure.ogg";
[ViewVariables] [DataField("arrival_sound")] private string _arrivalSound = "/Audio/Effects/teleport_arrival.ogg";
public readonly List<IEntity> ImmuneEntities = new(); // K
[ViewVariables(VVAccess.ReadWrite)] [DataField("alive_time")] private float _aliveTime = 10f;
public override void OnAdd()
{
// This will blow up an entity it's attached to
base.OnAdd();
_state = PortalState.Pending;
if (_aliveTime > 0)
{
Owner.SpawnTimer(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
}
}
public bool CanBeConnected()
{
return _connectingTeleporter == null;
}
public void TryConnectPortal(IEntity otherPortal)
{
if (otherPortal.TryGetComponent<PortalComponent>(out var connectedPortal) && connectedPortal.CanBeConnected())
{
_connectingTeleporter = otherPortal;
connectedPortal._connectingTeleporter = Owner;
TryChangeState(PortalState.Pending);
}
}
public void TryChangeState(PortalState targetState)
{
if (Deleted)
{
return;
}
_state = targetState;
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(PortalVisuals.State, _state);
}
}
private void ReleaseCooldown(IEntity entity)
{
if (Deleted)
{
return;
}
if (ImmuneEntities.Contains(entity))
{
ImmuneEntities.Remove(entity);
}
if (_connectingTeleporter != null &&
_connectingTeleporter.TryGetComponent<PortalComponent>(out var otherPortal))
{
otherPortal.ImmuneEntities.Remove(entity);
}
}
private bool IsEntityPortable(IEntity entity)
{
// TODO: Check if it's slotted etc. Otherwise the slot item itself gets ported.
return !ImmuneEntities.Contains(entity) &&
entity.HasTag("Teleportable");
}
public void StartCooldown()
{
if (_overallPortalCooldown <= 0 || _onCooldown)
{
// Just in case?
_onCooldown = false;
return;
}
_onCooldown = true;
TryChangeState(PortalState.RecentlyTeleported);
if (_connectingTeleporter == null ||
!_connectingTeleporter.TryGetComponent<PortalComponent>(out var otherPortal))
{
return;
}
otherPortal.TryChangeState(PortalState.RecentlyTeleported);
Owner.SpawnTimer(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
{
_onCooldown = false;
TryChangeState(PortalState.Pending);
otherPortal.TryChangeState(PortalState.Pending);
});
}
public void TryPortalEntity(IEntity entity)
{
if (ImmuneEntities.Contains(entity) ||
_connectingTeleporter == null ||
!IsEntityPortable(entity))
{
return;
}
var position = _connectingTeleporter.Transform.Coordinates;
// Departure
// Do we need to rate-limit sounds to stop ear BLAST?
SoundSystem.Play(Filter.Pvs(entity), _departureSound, entity.Transform.Coordinates);
entity.Transform.Coordinates = position;
SoundSystem.Play(Filter.Pvs(entity), _arrivalSound, entity.Transform.Coordinates);
TryChangeState(PortalState.RecentlyTeleported);
// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
ImmuneEntities.Add(entity);
_connectingTeleporter.GetComponent<PortalComponent>().ImmuneEntities.Add(entity);
Owner.SpawnTimer(TimeSpan.FromSeconds(_individualPortalCooldown), () => ReleaseCooldown(entity));
StartCooldown();
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (_onCooldown == false)
{
TryPortalEntity(otherFixture.Body.Owner);
}
}
}
}