Files
tbd-station-14/Content.Client/Administration/AdminSystem.Menu.cs
ShadowCommander dc1ca30f7c Add context menu to AdminMenu PlayerTab entries (#5904)
* XAML PlayerTab entries

* Move command execution to PlayerTab

* Move command logic to the AdminSystem

* Clean up

* Add examine and context menu keybind handling to PlayerTab

* Fix remote admin verbs

* Remove examine for now

* Add server verbs

* Fix requests of verb by non-admins

* Clean up AdminSystem.Menu
2021-12-30 14:11:30 -08:00

163 lines
5.1 KiB
C#

using System.Collections.Generic;
using Content.Client.Administration.Managers;
using Content.Client.Administration.UI;
using Content.Client.Administration.UI.Tabs.PlayerTab;
using Content.Client.HUD;
using Content.Client.Verbs;
using Content.Shared.Input;
using Robust.Client.Console;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Client.Administration
{
public partial class AdminSystem
{
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IClientAdminManager _clientAdminManager = default!;
[Dependency] private readonly IClientConGroupController _clientConGroupController = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IClientConsoleHost _clientConsoleHost = default!;
[Dependency] private readonly VerbSystem _verbSystem = default!;
private AdminMenuWindow? _window;
private readonly List<BaseWindow> _commandWindows = new();
private void InitializeMenu()
{
// Reset the AdminMenu Window on disconnect
_netManager.Disconnect += (_, _) => ResetWindow();
_inputManager.SetInputCommand(ContentKeyFunctions.OpenAdminMenu,
InputCmdHandler.FromDelegate(_ => Toggle()));
_clientAdminManager.AdminStatusUpdated += () =>
{
// when status changes, show the top button if we can open admin menu.
// if we can't or we lost admin status, close it and hide the button.
_gameHud.AdminButtonVisible = CanOpen();
if (!_gameHud.AdminButtonVisible)
{
Close();
}
};
_gameHud.AdminButtonToggled += (open) =>
{
if (open)
{
TryOpen();
}
else
{
Close();
}
};
_gameHud.AdminButtonVisible = CanOpen();
_gameHud.AdminButtonDown = false;
}
public void ResetWindow()
{
_window?.Close();
_window?.Dispose();
_window = null;
foreach (var window in _commandWindows)
{
window.Close();
window.Dispose();
}
_commandWindows.Clear();
}
public void OpenCommand(BaseWindow window)
{
_commandWindows.Add(window);
window.OpenCentered();
}
public void Open()
{
_window ??= new AdminMenuWindow();
_window.PlayerTabControl.OnEntryPressed += PlayerTabEntryPressed;
_window.OpenCentered();
}
public void Close()
{
if (_window != null)
_window.PlayerTabControl.OnEntryPressed -= PlayerTabEntryPressed;
_window?.Close();
foreach (var window in _commandWindows)
window?.Dispose();
_commandWindows.Clear();
}
/// <summary>
/// Checks if the player can open the window
/// </summary>
/// <returns>True if the player is allowed</returns>
public bool CanOpen()
{
return _clientConGroupController.CanAdminMenu();
}
/// <summary>
/// Checks if the player can open the window and tries to open it
/// </summary>
public void TryOpen()
{
if (CanOpen())
Open();
}
public void Toggle()
{
if (_window != null && _window.IsOpen)
{
Close();
}
else
{
TryOpen();
}
}
private void PlayerTabEntryPressed(BaseButton.ButtonEventArgs args)
{
if (args.Button is not PlayerTabEntry button
|| button.PlayerUid == null)
return;
var uid = button.PlayerUid.Value;
var function = args.Event.Function;
if (function == EngineKeyFunctions.UIClick)
_clientConsoleHost.ExecuteCommand($"vv {uid}");
else if (function == ContentKeyFunctions.OpenContextMenu)
_verbSystem.VerbMenu.OpenVerbMenu(uid, true);
else
return;
args.Event.Handle();
}
}
}