* Update usages of ! is with is not * Content.IntegrationTests commit * Content.Server commit * Content.Shared commit Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using Content.Client.UserInterface.Stylesheets;
|
|
using Content.Client.Utility;
|
|
using Content.Shared.GameObjects;
|
|
using Content.Shared.GameObjects.Components.Interactable;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Client.GameObjects.Components.Interactable
|
|
{
|
|
[RegisterComponent]
|
|
public class MultiToolComponent : Component, IItemStatus
|
|
{
|
|
private ToolQuality _behavior;
|
|
private bool _statusShowBehavior;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
|
|
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
|
|
[ViewVariables] public ToolQuality Behavior => _behavior;
|
|
|
|
public override string Name => "MultiTool";
|
|
public override uint? NetID => ContentNetIDs.MULTITOOLS;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", true);
|
|
}
|
|
|
|
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
|
{
|
|
base.HandleComponentState(curState, nextState);
|
|
|
|
if (curState is not MultiToolComponentState tool) return;
|
|
|
|
_behavior = tool.Quality;
|
|
_uiUpdateNeeded = true;
|
|
|
|
}
|
|
|
|
public Control MakeControl() => new StatusControl(this);
|
|
|
|
private sealed class StatusControl : Control
|
|
{
|
|
private readonly MultiToolComponent _parent;
|
|
private readonly RichTextLabel _label;
|
|
|
|
public StatusControl(MultiToolComponent parent)
|
|
{
|
|
_parent = parent;
|
|
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
|
|
AddChild(_label);
|
|
|
|
parent._uiUpdateNeeded = true;
|
|
}
|
|
|
|
protected override void Update(FrameEventArgs args)
|
|
{
|
|
base.Update(args);
|
|
|
|
if (!_parent._uiUpdateNeeded)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_parent._uiUpdateNeeded = false;
|
|
|
|
if(!_parent.StatusShowBehavior)
|
|
_label.SetMarkup(string.Empty);
|
|
else
|
|
_label.SetMarkup(_parent.Behavior.ToString());
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|