* Added atmos sprites from CEV-Eris * Moved canister sprites to appropriate dir * Removed unnecessary sprites, edited canisters prototype * Created Gas Canister UI and release pressure buttons * Changed GasMixture's pressure calculation (convert liters to cube meters) * Added relabeling Canisters * Reverted changes on GasMixture * Changed my name in the credits * Added valve opening on canisters * Change canister visual state when connected to a port * Added nullable to SharedGasCanisterComponent * Replaced nullable contexts * Changed again nullable annotation context * Moved name in the credits to correct alphabetical order * Canisters: Fix the most blatant issues with this PR (the added project interdependencies for no reason whatsoever) * Canisters: Stop crashes when canisters leave atmosphere * Canisters: Gas released into no atmosphere gets transferred "into space" (deleted) * Atmos: Nullability annotations on TileAtmosphere, explaination of the states of TileAtmosphere.Air * Canisters: If in an airblocked tile, do NOT release gas * Scrubbers: Fix typo leading to them not connecting properly. * Revert manual changes to credits file (sorry!) (1/2) This reverts commit 94f3b0e5df8d9c2fa189866a17a231920f99bdaf. * Revert manual changes to credits file (sorry!) (2/2) This reverts commit 1986fb094dfaa44060f08d280f36b755258d17a6. * Canisters: Apply @Zumorica 's reviews * Canisters: Add missing localization as suggested by PJB Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Canisters: Pressure lights! * Canisters: Light is now unshaded. * Canisters: Now using IActivate * Gas canisters (& air canister), now with their numbers properly calibrated (hopefully) * Canisters: Refactor how their layers are added to be more like ApcVisualizer * Canisters: Clean up of the tile invalidation/air release logic * Canisters: Some gas canister window improvements * Canisters: Clean up release pressure change button label code Co-authored-by: Clement-O <topy72.mine@gmail.com> Co-authored-by: Clément <clement.orlandini@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
116 lines
3.3 KiB
C#
116 lines
3.3 KiB
C#
#nullable enable
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Content.Client.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Shared.Localization;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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/// <summary>
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/// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public class GasCanisterBoundUserInterface : BoundUserInterface
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{
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private GasCanisterWindow? _window;
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public GasCanisterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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/// <summary>
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/// When a button is pressed, send a network message to the server
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/// </summary>
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/// <param name="button">Which button has been pressed, as an enum item</param>
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private void ButtonPressed(UiButton button)
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{
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SendMessage(new UiButtonPressedMessage(button));
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}
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/// <summary>
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/// When the release pressure is changed
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/// </summary>
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/// <param name="value">The pressure value</param>
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private void ReleasePressureButtonPressed(float value)
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{
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SendMessage(new ReleasePressureButtonPressedMessage(value));
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}
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protected override void Open()
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{
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base.Open();
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_window = new GasCanisterWindow();
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_window.Title = Loc.GetString("Gas Canister");
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_window.OpenCentered();
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_window.OnClose += Close;
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// Bind buttons OnPressed event
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foreach (ReleasePressureButton btn in _window.ReleasePressureButtons)
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{
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btn.OnPressed += _ => ReleasePressureButtonPressed(btn.PressureChange);
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}
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// Bind events
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_window.EditLabelBtn.OnPressed += _ => EditLabel();
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_window.ToggleValve.OnPressed += _ => ToggleValve();
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}
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/// <summary>
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/// Called when the edit label button is pressed
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/// </summary>
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private void EditLabel()
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{
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// Obligatory check because bool isn't nullable
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if (_window == null) return;
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if (_window.LabelInputEditable)
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{
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if (_window.LabelInput.Text != _window.OldLabel)
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SendMessage(new CanisterLabelChangedMessage(_window.LabelInput.Text));
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_window.LabelInputEditable = false;
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}
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else
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{
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_window.LabelInputEditable = true;
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_window.LabelInput.HasKeyboardFocus();
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}
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}
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private void ToggleValve()
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{
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SendMessage(new UiButtonPressedMessage(UiButton.ValveToggle));
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (!(state is GasCanisterBoundUserInterfaceState cast))
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{
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return;
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}
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_window?.UpdateState(cast);
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}
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}
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}
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