Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/GasCanisterBoundUserInterface.cs
20kdc 58af9003e7 Canisters [ Continuation of clement-or #2544 ] (#2628)
* Added atmos sprites from CEV-Eris

* Moved canister sprites to appropriate dir

* Removed unnecessary sprites, edited canisters prototype

* Created Gas Canister UI and release pressure buttons

* Changed GasMixture's pressure calculation (convert liters to cube meters)

* Added relabeling Canisters

* Reverted changes on GasMixture

* Changed my name in the credits

* Added valve opening on canisters

* Change canister visual state when connected to a port

* Added nullable to SharedGasCanisterComponent

* Replaced nullable contexts

* Changed again nullable annotation context

* Moved name in the credits to correct alphabetical order

* Canisters: Fix the most blatant issues with this PR (the added project interdependencies for no reason whatsoever)

* Canisters: Stop crashes when canisters leave atmosphere

* Canisters: Gas released into no atmosphere gets transferred "into space" (deleted)

* Atmos: Nullability annotations on TileAtmosphere, explaination of the states of TileAtmosphere.Air

* Canisters: If in an airblocked tile, do NOT release gas

* Scrubbers: Fix typo leading to them not connecting properly.

* Revert manual changes to credits file (sorry!) (1/2)

This reverts commit 94f3b0e5df8d9c2fa189866a17a231920f99bdaf.

* Revert manual changes to credits file (sorry!) (2/2)

This reverts commit 1986fb094dfaa44060f08d280f36b755258d17a6.

* Canisters: Apply @Zumorica 's reviews

* Canisters: Add missing localization as suggested by PJB

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Canisters: Pressure lights!

* Canisters: Light is now unshaded.

* Canisters: Now using IActivate

* Gas canisters (& air canister), now with their numbers properly calibrated (hopefully)

* Canisters: Refactor how their layers are added to be more like ApcVisualizer

* Canisters: Clean up of the tile invalidation/air release logic

* Canisters: Some gas canister window improvements

* Canisters: Clean up release pressure change button label code

Co-authored-by: Clement-O <topy72.mine@gmail.com>
Co-authored-by: Clément <clement.orlandini@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-12-08 20:45:24 +01:00

116 lines
3.3 KiB
C#

#nullable enable
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Content.Client.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Shared.Localization;
namespace Content.Client.GameObjects.Components.Atmos
{
/// <summary>
/// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class GasCanisterBoundUserInterface : BoundUserInterface
{
private GasCanisterWindow? _window;
public GasCanisterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
/// <summary>
/// When a button is pressed, send a network message to the server
/// </summary>
/// <param name="button">Which button has been pressed, as an enum item</param>
private void ButtonPressed(UiButton button)
{
SendMessage(new UiButtonPressedMessage(button));
}
/// <summary>
/// When the release pressure is changed
/// </summary>
/// <param name="value">The pressure value</param>
private void ReleasePressureButtonPressed(float value)
{
SendMessage(new ReleasePressureButtonPressedMessage(value));
}
protected override void Open()
{
base.Open();
_window = new GasCanisterWindow();
_window.Title = Loc.GetString("Gas Canister");
_window.OpenCentered();
_window.OnClose += Close;
// Bind buttons OnPressed event
foreach (ReleasePressureButton btn in _window.ReleasePressureButtons)
{
btn.OnPressed += _ => ReleasePressureButtonPressed(btn.PressureChange);
}
// Bind events
_window.EditLabelBtn.OnPressed += _ => EditLabel();
_window.ToggleValve.OnPressed += _ => ToggleValve();
}
/// <summary>
/// Called when the edit label button is pressed
/// </summary>
private void EditLabel()
{
// Obligatory check because bool isn't nullable
if (_window == null) return;
if (_window.LabelInputEditable)
{
if (_window.LabelInput.Text != _window.OldLabel)
SendMessage(new CanisterLabelChangedMessage(_window.LabelInput.Text));
_window.LabelInputEditable = false;
}
else
{
_window.LabelInputEditable = true;
_window.LabelInput.HasKeyboardFocus();
}
}
private void ToggleValve()
{
SendMessage(new UiButtonPressedMessage(UiButton.ValveToggle));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (!(state is GasCanisterBoundUserInterfaceState cast))
{
return;
}
_window?.UpdateState(cast);
}
}
}