* Ported sprites from eris * Added yml * lid open/close logic * interactivity * Working on new secret stash component * Object will drop on destruction * Can get item and examine message * Reagent container and some cleaning * Moved potted plant to stash * New base prefab * Now you can deconstruct toilet * Small fixes * Fixed unknown components errors * Fixed grammar errors Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Now use prob * More grammar * Update Content.Server/Construction/Conditions/ToiletLidClosed.cs Aaaaaaaa Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * No delays * Amazing sound design * Moved sound to mono * Toilet viz Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
14 lines
241 B
C#
14 lines
241 B
C#
#nullable enable
|
|
using Robust.Shared.Serialization;
|
|
using System;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Watercloset
|
|
{
|
|
[Serializable, NetSerializable]
|
|
public enum ToiletVisuals
|
|
{
|
|
LidOpen,
|
|
SeatUp
|
|
}
|
|
}
|