Files
tbd-station-14/Content.Server/GlobalVerbs/RejuvenateVerb.cs
DrSmugleaf 02bca4c0d8 Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00

96 lines
3.1 KiB
C#

using Content.Server.GameObjects.Components.Atmos;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.GlobalVerbs
{
/// <summary>
/// Completely removes all damage from the DamageableComponent (heals the mob).
/// </summary>
[GlobalVerb]
public class RejuvenateVerb : GlobalVerb
{
public override bool RequireInteractionRange => false;
public override bool BlockedByContainers => false;
public override void GetData(IEntity user, IEntity target, VerbData data)
{
data.Text = Loc.GetString("Rejuvenate");
data.CategoryData = VerbCategories.Debug;
data.Visibility = VerbVisibility.Invisible;
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (!target.HasComponent<IDamageableComponent>() && !target.HasComponent<HungerComponent>() &&
!target.HasComponent<ThirstComponent>())
{
return;
}
if (groupController.CanCommand(player.playerSession, "rejuvenate"))
{
data.Visibility = VerbVisibility.Visible;
}
}
}
public override void Activate(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (groupController.CanCommand(player.playerSession, "rejuvenate"))
PerformRejuvenate(target);
}
}
public static void PerformRejuvenate(IEntity target)
{
if (target.TryGetComponent(out IDamageableComponent damage))
{
damage.Heal();
}
if (target.TryGetComponent(out IMobStateComponent mobState))
{
mobState.UpdateState(0);
}
if (target.TryGetComponent(out HungerComponent hunger))
{
hunger.ResetFood();
}
if (target.TryGetComponent(out ThirstComponent thirst))
{
thirst.ResetThirst();
}
if (target.TryGetComponent(out StunnableComponent stun))
{
stun.ResetStuns();
}
if (target.TryGetComponent(out FlammableComponent flammable))
{
flammable.Extinguish();
}
if (target.TryGetComponent(out CreamPiedComponent creamPied))
{
creamPied.Wash();
}
}
}
}