Files
tbd-station-14/Content.Server/AI/WorldState/States/Clothing/ClothingSlotConState.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

13 lines
387 B
C#

using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.WorldState.States.Clothing
{
public sealed class ClothingSlotConState : PlanningStateData<EquipmentSlotDefines.Slots>
{
public override string Name => "ClothingSlotCon";
public override void Reset()
{
Value = EquipmentSlotDefines.Slots.NONE;
}
}
}