Files
tbd-station-14/Resources/ServerInfo/Guidebook/Science/Science.xml
Andrew Malcolm O'Neill 35dfaa0ff7 More guidebook fixes (#38699)
* First commit
- Resolving a few different pages, fixing typos and updating spellings and phrasing to be more coherent.

* More slight changes

* Reverting slightly the salvage page change

* Fixing Science wording inconsistency

* Few other small guidebook fixes
- Updating NukeOps page to properly refer to "Corpsman" rather than "Agent".
- Typo and slight wording change in Traitors.xml.
- Updating small typos in Antagonists.xml and Zombies.xml pages.
2025-07-03 17:04:27 -07:00

55 lines
2.8 KiB
XML

<Document>
# Science
[color=#c96dbf]Science[/color], often called Research and Development, is a job consisting of generating research points to unlock new technologies and using said technologies to produce new items at lathes to help out the station.
## Personnel
[color=#c96dbf]Science[/color]'s staff is made up of Research Assistants and Scientists. [color=#c96dbf]Science[/color] is run by the Research Director.
<Box>
<GuideEntityEmbed Entity="ToyFigurineScientist" Caption="Scientist"/>
<GuideEntityEmbed Entity="ToyFigurineResearchDirector" Caption="RD"/>
</Box>
## Technologies
<Box>
<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/>
<GuideEntityEmbed Entity="ResearchAndDevelopmentServer"/>
</Box>
The most important thing inside your department is the R&D server, which stores unlocked technologies, and the R&D computer, which allows you to unlock [color=#a4885c]technologies[/color].
Each technology costs [color=#a4885c]Research Points[/color] and unlocks recipes at lathes. Some technologies will also have prerequisites you have to unlock before you can research them.
[textlink="Click here to see a list of technologies." link="Technologies"].
## Disciplines
Technologies are spread over 4 different Disciplines:
<Box>
<GuideEntityEmbed Entity="Wrench" Caption="Industrial"/>
<GuideEntityEmbed Entity="WeaponTetherGun" Caption="Experimental"/>
<GuideEntityEmbed Entity="ComputerTelevision" Caption="Civil Services"/>
<GuideEntityEmbed Entity="WeaponXrayCannon" Caption="Arsenal"/>
</Box>
<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/> Use your nearest R&D console to take note of which kind of research is locked behind each Discipline tree.
## Tiers
Each Discipline tree has up to 3 tiers of technologies. At the start the only tier that is open and available for you is tier 1.
In order to progress further, you have to research up to [color=brown]75%[/color] of the current tier to move to the next one. So in order to unlock T2 researches you need to research 75% of T1.
Now [color=green]Tier 3[/color] is where it gets interesting. If you research a T3 tech, you [color=brown]lock out[/color] T3 techs from other Discipline trees. That is, unless you can find some other way around it... you should probably ask your [color=purple]Research Director[/color].
## Lathes
<Box>
<GuideEntityEmbed Entity="Protolathe"/>
<GuideEntityEmbed Entity="CircuitImprinter"/>
</Box>
<Box>
<GuideEntityEmbed Entity="ExosuitFabricator"/>
<GuideEntityEmbed Entity="MedicalTechFab"/>
<GuideEntityEmbed Entity="SecurityTechFab"/>
</Box>
At a lathe, you can choose a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Cargo or Salvage.
</Document>