Files
tbd-station-14/Content.Client/State/LauncherConnecting.cs
2020-04-04 15:11:28 +02:00

231 lines
10 KiB
C#

using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using static Content.Client.StaticIoC;
namespace Content.Client.State
{
public class LauncherConnecting : Robust.Client.State.State
{
#pragma warning disable 649
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
[Dependency] private readonly IStylesheetManager _stylesheetManager;
[Dependency] private readonly IClientNetManager _clientNetManager;
[Dependency] private readonly IGameController _gameController;
#pragma warning restore 649
private Control _control;
private Label _connectStatus;
public override void Startup()
{
var panelTex = ResC.GetTexture("/Nano/button.svg.96dpi.png");
var back = new StyleBoxTexture
{
Texture = panelTex,
Modulate = new Color(32, 32, 48),
};
back.SetPatchMargin(StyleBox.Margin.All, 10);
Button exitButton;
Label connectFailReason;
Control connectingStatus;
var address = _gameController.LaunchState.Ss14Address ?? _gameController.LaunchState.ConnectAddress;
_control = new Control
{
Stylesheet = _stylesheetManager.SheetSpace,
Children =
{
new PanelContainer
{
PanelOverride = back
},
new VBoxContainer
{
SeparationOverride = 0,
CustomMinimumSize = (300, 200),
Children =
{
new HBoxContainer
{
Children =
{
new MarginContainer
{
MarginLeftOverride = 8,
Children =
{
new Label
{
Text = Loc.GetString("Space Station 14"),
StyleClasses = {StyleBase.StyleClassLabelHeading},
VAlign = Label.VAlignMode.Center
},
}
},
(exitButton = new Button
{
Text = Loc.GetString("Exit"),
SizeFlagsHorizontal = Control.SizeFlags.ShrinkEnd | Control.SizeFlags.Expand
}),
}
},
// Line
new HighDivider(),
new MarginContainer
{
SizeFlagsVertical = Control.SizeFlags.FillExpand,
MarginLeftOverride = 4,
MarginRightOverride = 4,
MarginTopOverride = 4,
Children =
{
new VBoxContainer
{
SeparationOverride = 0,
Children =
{
new Control
{
Children =
{
(connectingStatus = new VBoxContainer
{
SeparationOverride = 0,
Children =
{
new Label
{
Text = Loc.GetString("Connecting to server..."),
Align = Label.AlignMode.Center,
},
(_connectStatus = new Label
{
StyleClasses = {StyleBase.StyleClassLabelSubText},
Align = Label.AlignMode.Center,
}),
}
}),
(connectFailReason = new Label
{
Align = Label.AlignMode.Center
})
}
},
// Padding.
new Control {CustomMinimumSize = (0, 8)},
new Label
{
Text = address,
StyleClasses = {StyleBase.StyleClassLabelSubText},
SizeFlagsHorizontal = Control.SizeFlags.ShrinkCenter,
SizeFlagsVertical =
Control.SizeFlags.ShrinkEnd | Control.SizeFlags.Expand,
}
}
},
}
},
// Line
new PanelContainer
{
PanelOverride = new StyleBoxFlat
{
BackgroundColor = Color.FromHex("#444"),
ContentMarginTopOverride = 2
},
},
new MarginContainer
{
MarginLeftOverride = 12,
MarginRightOverride = 4,
Children =
{
new HBoxContainer
{
SizeFlagsVertical = Control.SizeFlags.ShrinkEnd,
Children =
{
new Label
{
Text = Loc.GetString("Don't die!"),
StyleClasses = {StyleBase.StyleClassLabelSubText}
},
new Label
{
Text = "ver 0.1",
SizeFlagsHorizontal =
Control.SizeFlags.Expand | Control.SizeFlags.ShrinkEnd,
StyleClasses = {StyleBase.StyleClassLabelSubText}
}
}
}
}
},
}
},
}
};
_userInterfaceManager.StateRoot.AddChild(_control);
LayoutContainer.SetAnchorPreset(_control, LayoutContainer.LayoutPreset.Center);
LayoutContainer.SetGrowHorizontal(_control, LayoutContainer.GrowDirection.Both);
LayoutContainer.SetGrowVertical(_control, LayoutContainer.GrowDirection.Both);
exitButton.OnPressed += args =>
{
_gameController.Shutdown("Exit button pressed");
};
_clientNetManager.ConnectFailed += (sender, args) =>
{
connectFailReason.Text = Loc.GetString("Failed to connect to server:\n{0}", args.Reason);
connectingStatus.Visible = false;
connectFailReason.Visible = true;
};
_clientNetManager.ClientConnectStateChanged += ConnectStateChanged;
ConnectStateChanged(_clientNetManager.ClientConnectState);
}
private void ConnectStateChanged(ClientConnectionState state)
{
_connectStatus.Text = Loc.GetString(state switch
{
ClientConnectionState.NotConnecting => "Not connecting?",
ClientConnectionState.ResolvingHost => "Resolving server address...",
ClientConnectionState.EstablishingConnection => "Establishing initial connection...",
ClientConnectionState.Handshake => "Doing handshake...",
ClientConnectionState.Connected => "Synchronizing game state...",
_ => state.ToString()
});
}
public override void Shutdown()
{
_control.Dispose();
}
}
}