42 lines
917 B
C#
42 lines
917 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tools.Components
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{
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[NetworkedComponent]
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public abstract class SharedWelderComponent : Component
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{
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public bool Lit { get; set; }
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}
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[NetSerializable, Serializable]
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public sealed class WelderComponentState : ComponentState
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{
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public float FuelCapacity { get; }
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public float Fuel { get; }
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public bool Lit { get; }
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public WelderComponentState(float fuelCapacity, float fuel, bool lit)
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{
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FuelCapacity = fuelCapacity;
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Fuel = fuel;
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Lit = lit;
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}
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}
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[Serializable, NetSerializable]
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public enum WelderVisuals : byte
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{
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Lit
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}
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[Serializable, NetSerializable]
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public enum WelderLayers : byte
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{
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Base,
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Flame
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}
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}
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