* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using System;
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namespace Content.Shared.Verbs
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{
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/// <summary>
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/// Contains combined name and icon information for a verb category.
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/// </summary>
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[Serializable, NetSerializable]
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public class VerbCategory
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{
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public readonly string Text;
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public readonly SpriteSpecifier? Icon;
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/// <summary>
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/// If true, this verb category is shown in the context menu as a row of icons without any text.
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/// </summary>
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/// <remarks>
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/// For example, the 'Rotate' category simply shows two icons for rotating left and right.
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/// </remarks>
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public readonly bool IconsOnly;
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public VerbCategory(string text, string? icon, bool iconsOnly = false)
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{
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Text = Loc.GetString(text);
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Icon = icon == null ? null : new SpriteSpecifier.Texture(new ResourcePath(icon));
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IconsOnly = iconsOnly;
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}
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public static readonly VerbCategory Debug =
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new("verb-categories-debug", "/Textures/Interface/VerbIcons/debug.svg.192dpi.png");
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public static readonly VerbCategory Eject =
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new("verb-categories-eject", "/Textures/Interface/VerbIcons/eject.svg.192dpi.png");
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public static readonly VerbCategory Insert =
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new("verb-categories-insert", "/Textures/Interface/VerbIcons/insert.svg.192dpi.png");
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public static readonly VerbCategory Buckle =
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new("verb-categories-buckle", "/Textures/Interface/VerbIcons/buckle.svg.192dpi.png");
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public static readonly VerbCategory Unbuckle =
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new("verb-categories-unbuckle", "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png");
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public static readonly VerbCategory Rotate =
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new("verb-categories-rotate", "/Textures/Interface/VerbIcons/refresh.svg.192dpi.png", iconsOnly: true);
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public static readonly VerbCategory SetTransferAmount =
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new("verb-categories-transfer", "/Textures/Interface/VerbIcons/spill.svg.192dpi.png");
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}
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}
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