14 lines
350 B
C#
14 lines
350 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Materials;
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/// <summary>
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/// Empty component that marks an entity as a "raw" material.
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/// The material amounts themselves are in <see cref="PhysicalCompositionComponent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MaterialComponent : Component
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{
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}
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