Files
tbd-station-14/Content.Server/Administration/PlayerPanelEui.cs
2025-10-19 14:42:18 +00:00

224 lines
8.0 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Administration.Notes;
using Content.Server.Database;
using Content.Server.EUI;
using Content.Shared.Administration;
using Content.Shared.Administration.Systems;
using Content.Shared.Database;
using Content.Shared.Eui;
using Content.Shared.Follower;
using Robust.Server.Player;
using Robust.Shared.Player;
namespace Content.Server.Administration;
public sealed class PlayerPanelEui : BaseEui
{
[Dependency] private readonly IAdminManager _admins = default!;
[Dependency] private readonly IServerDbManager _db = default!;
[Dependency] private readonly IAdminNotesManager _notesMan = default!;
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly EuiManager _eui = default!;
[Dependency] private readonly IAdminLogManager _adminLog = default!;
private readonly LocatedPlayerData _targetPlayer;
private int? _notes;
private int? _bans;
private int? _roleBans;
private int _sharedConnections;
private bool? _whitelisted;
private TimeSpan _playtime;
private bool _frozen;
private bool _canFreeze;
private bool _canAhelp;
private FollowerSystem _follower;
public PlayerPanelEui(LocatedPlayerData player)
{
IoCManager.InjectDependencies(this);
_targetPlayer = player;
_follower = _entity.System<FollowerSystem>();
}
public override void Opened()
{
base.Opened();
_admins.OnPermsChanged += OnPermsChanged;
}
public override void Closed()
{
base.Closed();
_admins.OnPermsChanged -= OnPermsChanged;
}
public override EuiStateBase GetNewState()
{
return new PlayerPanelEuiState(_targetPlayer.UserId,
_targetPlayer.Username,
_playtime,
_notes,
_bans,
_roleBans,
_sharedConnections,
_whitelisted,
_canFreeze,
_frozen,
_canAhelp);
}
private void OnPermsChanged(AdminPermsChangedEventArgs args)
{
if (args.Player != Player)
return;
SetPlayerState();
}
public override void HandleMessage(EuiMessageBase msg)
{
base.HandleMessage(msg);
ICommonSession? session;
switch (msg)
{
case PlayerPanelFreezeMessage freezeMsg:
if (!_admins.IsAdmin(Player) ||
!_entity.TrySystem<AdminFrozenSystem>(out var frozenSystem) ||
!_player.TryGetSessionById(_targetPlayer.UserId, out session) ||
session.AttachedEntity == null)
return;
if (_entity.HasComponent<AdminFrozenComponent>(session.AttachedEntity))
{
_adminLog.Add(LogType.Action,$"{Player:actor} unfroze {_entity.ToPrettyString(session.AttachedEntity):subject}");
_entity.RemoveComponent<AdminFrozenComponent>(session.AttachedEntity.Value);
SetPlayerState();
return;
}
if (freezeMsg.Mute)
{
_adminLog.Add(LogType.Action,$"{Player:actor} froze and muted {_entity.ToPrettyString(session.AttachedEntity):subject}");
frozenSystem.FreezeAndMute(session.AttachedEntity.Value);
}
else
{
_adminLog.Add(LogType.Action,$"{Player:actor} froze {_entity.ToPrettyString(session.AttachedEntity):subject}");
_entity.EnsureComponent<AdminFrozenComponent>(session.AttachedEntity.Value);
}
SetPlayerState();
break;
case PlayerPanelLogsMessage:
if (!_admins.HasAdminFlag(Player, AdminFlags.Logs))
return;
_adminLog.Add(LogType.Action, $"{Player:actor} opened logs on {_targetPlayer.Username:subject}");
var ui = new AdminLogsEui();
_eui.OpenEui(ui, Player);
ui.SetLogFilter(search: _targetPlayer.Username);
break;
case PlayerPanelDeleteMessage:
case PlayerPanelRejuvenationMessage:
if (!_admins.HasAdminFlag(Player, AdminFlags.Debug) ||
!_player.TryGetSessionById(_targetPlayer.UserId, out session) ||
session.AttachedEntity == null)
return;
if (msg is PlayerPanelRejuvenationMessage)
{
_adminLog.Add(LogType.Action,$"{Player:actor} rejuvenated {_entity.ToPrettyString(session.AttachedEntity):subject}");
if (!_entity.TrySystem<RejuvenateSystem>(out var rejuvenate))
return;
rejuvenate.PerformRejuvenate(session.AttachedEntity.Value);
}
else
{
_adminLog.Add(LogType.Action,$"{Player:actor} deleted {_entity.ToPrettyString(session.AttachedEntity):subject}");
_entity.DeleteEntity(session.AttachedEntity);
}
break;
case PlayerPanelFollowMessage:
if (!_admins.HasAdminFlag(Player, AdminFlags.Admin) ||
!_player.TryGetSessionById(_targetPlayer.UserId, out session) ||
session.AttachedEntity == null ||
Player.AttachedEntity is null ||
session.AttachedEntity == Player.AttachedEntity)
return;
_follower.StartFollowingEntity(Player.AttachedEntity.Value, session.AttachedEntity.Value);
break;
}
}
public async void SetPlayerState()
{
if (!_admins.IsAdmin(Player))
{
Close();
return;
}
_playtime = (await _db.GetPlayTimes(_targetPlayer.UserId))
.Where(p => p.Tracker == "Overall")
.Select(p => p.TimeSpent)
.FirstOrDefault();
if (_notesMan.CanView(Player))
{
_notes = (await _notesMan.GetAllAdminRemarks(_targetPlayer.UserId)).Count;
}
else
{
_notes = null;
}
_sharedConnections = _player.Sessions.Count(s => s.Channel.RemoteEndPoint.Address.Equals(_targetPlayer.LastAddress) && s.UserId != _targetPlayer.UserId);
// Apparently the Bans flag is also used for whitelists
if (_admins.HasAdminFlag(Player, AdminFlags.Ban))
{
_whitelisted = await _db.GetWhitelistStatusAsync(_targetPlayer.UserId);
// This won't get associated ip or hwid bans but they were not placed on this account anyways
_bans = (await _db.GetServerBansAsync(null, _targetPlayer.UserId, null, null)).Count;
// Unfortunately role bans for departments and stuff are issued individually. This means that a single role ban can have many individual role bans internally
// The only way to distinguish whether a role ban is the same is to compare the ban time.
// This is horrible and I would love to just erase the database and start from scratch instead but that's what I can do for now.
_roleBans = (await _db.GetServerRoleBansAsync(null, _targetPlayer.UserId, null, null)).DistinctBy(rb => rb.BanTime).Count();
}
else
{
_whitelisted = null;
_bans = null;
_roleBans = null;
}
if (_player.TryGetSessionById(_targetPlayer.UserId, out var session))
{
_canFreeze = session.AttachedEntity != null;
_frozen = _entity.HasComponent<AdminFrozenComponent>(session.AttachedEntity);
}
else
{
_canFreeze = false;
}
if (_admins.HasAdminFlag(Player, AdminFlags.Adminhelp))
{
_canAhelp = true;
}
else
{
_canAhelp = false;
}
StateDirty();
}
}