Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/AiSystem.cs
2020-06-24 02:21:20 +02:00

142 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.AiLogic;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Server.AI;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems.AI
{
[UsedImplicitly]
internal class AiSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IPauseManager _pauseManager;
[Dependency] private readonly IDynamicTypeFactory _typeFactory;
[Dependency] private readonly IReflectionManager _reflectionManager;
#pragma warning restore 649
private readonly Dictionary<string, Type> _processorTypes = new Dictionary<string, Type>();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
// register entity query
EntityQuery = new TypeEntityQuery(typeof(AiControllerComponent));
var processors = _reflectionManager.GetAllChildren<AiLogicProcessor>();
foreach (var processor in processors)
{
var att = (AiLogicProcessorAttribute)Attribute.GetCustomAttribute(processor, typeof(AiLogicProcessorAttribute));
if (att != null)
{
_processorTypes.Add(att.SerializeName, processor);
}
}
}
/// <inheritdoc />
public override void Update(float frameTime)
{
var entities = EntityManager.GetEntities(EntityQuery);
foreach (var entity in entities)
{
if (_pauseManager.IsEntityPaused(entity))
{
continue;
}
var aiComp = entity.GetComponent<AiControllerComponent>();
ProcessorInitialize(aiComp);
var processor = aiComp.Processor;
processor.Update(frameTime);
}
}
/// <summary>
/// Will start up the controller's processor if not already done so
/// </summary>
/// <param name="controller"></param>
public void ProcessorInitialize(AiControllerComponent controller)
{
if (controller.Processor != null) return;
controller.Processor = CreateProcessor(controller.LogicName);
controller.Processor.SelfEntity = controller.Owner;
controller.Processor.VisionRadius = controller.VisionRadius;
controller.Processor.Setup();
}
private UtilityAi CreateProcessor(string name)
{
if (_processorTypes.TryGetValue(name, out var type))
{
return (UtilityAi)_typeFactory.CreateInstance(type);
}
// processor needs to inherit AiLogicProcessor, and needs an AiLogicProcessorAttribute to define the YAML name
throw new ArgumentException($"Processor type {name} could not be found.", nameof(name));
}
public bool ProcessorTypeExists(string name) => _processorTypes.ContainsKey(name);
private class AddAiCommand : IClientCommand
{
public string Command => "addai";
public string Description => "Add an ai component with a given processor to an entity.";
public string Help => "Usage: addai <processorId> <entityId>"
+ "\n processorId: Class that inherits AiLogicProcessor and has an AiLogicProcessor attribute."
+ "\n entityID: Uid of entity to add the AiControllerComponent to. Open its VV menu to find this.";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if(args.Length != 2)
{
shell.SendText(player, "Wrong number of args.");
return;
}
var processorId = args[0];
var entId = new EntityUid(int.Parse(args[1]));
var ent = IoCManager.Resolve<IEntityManager>().GetEntity(entId);
var aiSystem = EntitySystem.Get<AiSystem>();
if (!aiSystem.ProcessorTypeExists(processorId))
{
shell.SendText(player, "Invalid processor type. Processor must inherit AiLogicProcessor and have an AiLogicProcessor attribute.");
return;
}
if (ent.HasComponent<AiControllerComponent>())
{
shell.SendText(player, "Entity already has an AI component.");
return;
}
if (ent.HasComponent<IMoverComponent>())
{
ent.RemoveComponent<IMoverComponent>();
}
var comp = ent.AddComponent<AiControllerComponent>();
comp.LogicName = processorId;
shell.SendText(player, "AI component added.");
}
}
}
}