Files
tbd-station-14/Content.Server/AI/Utility/ExpandableActions/Combat/Ranged/PickUpRangedExp.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

36 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Ranged.Ballistic;
using Content.Server.AI.Utility.Actions.Combat.Ranged.Hitscan;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat.Nearby;
using Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan;
using Content.Server.GameObjects.Components.Weapon.Ranged.Projectile;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Ranged
{
public sealed class PickUpRangedExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.CombatPrepBonus;
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<NearbyRangedWeapons>().GetValue())
{
if (entity.HasComponent<HitscanWeaponComponent>())
{
yield return new PickUpHitscanWeapon(owner, entity, Bonus);
}
if (entity.HasComponent<BallisticMagazineWeaponComponent>())
{
yield return new PickUpBallisticMagWeapon(owner, entity, Bonus);
}
}
}
}
}