Files
tbd-station-14/Content.Server/AI/Utility/ExpandableActions/Combat/Ranged/Hitscan/PickUpHitscanFromChargersExp.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

38 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Ranged.Hitscan;
using Content.Server.AI.Utils;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Power.Chargers;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Ranged.Hitscan
{
public sealed class PickUpHitscanFromChargersExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.CombatPrepBonus;
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!owner.TryGetComponent(out AiControllerComponent controller))
{
throw new InvalidOperationException();
}
foreach (var entity in Visibility.GetEntitiesInRange(owner.Transform.GridPosition, typeof(WeaponCapacitorChargerComponent),
controller.VisionRadius))
{
var contained = entity.GetComponent<WeaponCapacitorChargerComponent>().HeldItem;
if (contained != null)
{
yield return new PickUpHitscanFromCharger(owner, entity, contained, Bonus);
}
}
}
}
}