Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
25 lines
754 B
C#
25 lines
754 B
C#
using Content.Server.AI.Utility.Curves;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Combat;
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using Content.Server.GameObjects.Components.Weapon.Ranged;
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namespace Content.Server.AI.Utility.Considerations.Combat.Ranged
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{
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public class RangedWeaponFireRateCon : Consideration
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{
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public RangedWeaponFireRateCon(IResponseCurve curve) : base(curve) {}
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public override float GetScore(Blackboard context)
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{
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var weapon = context.GetState<WeaponEntityState>().GetValue();
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if (weapon == null || !weapon.TryGetComponent(out RangedWeaponComponent ranged))
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{
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return 0.0f;
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}
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return ranged.FireRate / 100.0f;
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}
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}
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}
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