Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/Ranged/RangedWeaponFireRateCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

25 lines
754 B
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.GameObjects.Components.Weapon.Ranged;
namespace Content.Server.AI.Utility.Considerations.Combat.Ranged
{
public class RangedWeaponFireRateCon : Consideration
{
public RangedWeaponFireRateCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var weapon = context.GetState<WeaponEntityState>().GetValue();
if (weapon == null || !weapon.TryGetComponent(out RangedWeaponComponent ranged))
{
return 0.0f;
}
return ranged.FireRate / 100.0f;
}
}
}