31 lines
935 B
C#
31 lines
935 B
C#
using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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public class ThirstComponent : SharedThirstComponent
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{
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private ThirstThreshold _currentThirstThreshold;
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public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (!(curState is ThirstComponentState thirst))
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{
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return;
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}
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_currentThirstThreshold = thirst.CurrentThreshold;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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}
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}
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}
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