Files
tbd-station-14/Content.Client/GameObjects/Components/Nutrition/ThirstComponent.cs
2020-06-24 02:21:20 +02:00

31 lines
935 B
C#

using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.GameObjects;
#nullable enable
namespace Content.Client.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class ThirstComponent : SharedThirstComponent
{
private ThirstThreshold _currentThirstThreshold;
public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (!(curState is ThirstComponentState thirst))
{
return;
}
_currentThirstThreshold = thirst.CurrentThreshold;
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
{
movement.RefreshMovementSpeedModifiers();
}
}
}
}