303 lines
10 KiB
C#
303 lines
10 KiB
C#
using System;
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using Content.Client.GameObjects.Components.Actor;
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using Content.Client.Input;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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using Content.Client.Interfaces.Parallax;
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using Content.Client.Parallax;
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using Content.Client.Sandbox;
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using Content.Client.State;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Cargo;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Gravity;
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using Content.Shared.GameObjects.Components.Markers;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.GameObjects.Components.VendingMachines;
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using Content.Shared.Kitchen;
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using Robust.Client;
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using Robust.Client.Interfaces;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.State;
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using Robust.Client.Player;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client
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{
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public class EntryPoint : GameClient
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{
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#pragma warning disable 649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IBaseClient _baseClient;
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[Dependency] private readonly IEscapeMenuOwner _escapeMenuOwner;
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[Dependency] private readonly IGameController _gameController;
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[Dependency] private readonly IStateManager _stateManager;
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#pragma warning restore 649
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public override void Init()
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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var prototypes = IoCManager.Resolve<IPrototypeManager>();
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factory.DoAutoRegistrations();
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var registerIgnore = new[]
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{
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"Anchorable",
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"AmmoBox",
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"Breakable",
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"Pickaxe",
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"Interactable",
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"Destructible",
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"Temperature",
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"PowerTransfer",
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"PowerNode",
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"PowerProvider",
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"PowerDevice",
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"PowerStorage",
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"PowerGenerator",
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"Explosive",
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"OnUseTimerTrigger",
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"ToolboxElectricalFill",
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"ToolboxEmergencyFill",
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"WarpPoint",
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"ToolboxGoldFill",
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"ToolLockerFill",
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"EmitSoundOnUse",
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"FootstepModifier",
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"HeatResistance",
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"Teleportable",
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"ItemTeleporter",
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"Portal",
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"EntityStorage",
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"PlaceableSurface",
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"Wirecutter",
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"Screwdriver",
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"Multitool",
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"Wrench",
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"Crowbar",
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"HitscanWeapon",
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"ProjectileWeapon",
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"Projectile",
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"MeleeWeapon",
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"Storeable",
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"Dice",
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"Construction",
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"Apc",
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"Door",
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"PoweredLight",
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"Smes",
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"Powercell",
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"LightBulb",
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"Healing",
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"Catwalk",
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"BallisticMagazine",
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"BallisticBullet",
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"HitscanWeaponCapacitor",
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"PowerCell",
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"WeaponCapacitorCharger",
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"PowerCellCharger",
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"AiController",
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"Computer",
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"AsteroidRock",
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"ResearchServer",
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"ResearchPointSource",
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"ResearchClient",
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"IdCard",
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"Access",
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"AccessReader",
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"IdCardConsole",
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"Airlock",
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"MedicalScanner",
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"WirePlacer",
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"Species",
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"Drink",
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"Food",
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"FoodContainer",
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"Stomach",
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"Rotatable",
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"MagicMirror",
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"MedkitFill",
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"FloorTile",
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"FootstepSound",
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"UtilityBeltClothingFill",
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"ShuttleController",
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"HumanInventoryController",
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"UseDelay",
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"Pourable",
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"Paper",
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"Write",
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"Bloodstream",
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"TransformableContainer",
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"Mind",
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"StorageFill",
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"Mop",
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"Bucket",
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"Puddle",
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"CanSpill",
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"RandomPottedPlant",
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"CommunicationsConsole",
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"BarSign",
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"DroppedBodyPart",
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"DroppedMechanism",
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"BodyManager",
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"SolarPanel",
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"BodyScanner",
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"Stunbaton",
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"EmergencyClosetFill",
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"Tool",
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"TilePrying",
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"RandomToolColor",
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"ConditionalSpawner",
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"PottedPlantHide",
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"SecureEntityStorage",
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"PresetIdCard",
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"SolarControlConsole",
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};
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foreach (var ignoreName in registerIgnore)
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{
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factory.RegisterIgnore(ignoreName);
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}
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factory.Register<SharedResearchConsoleComponent>();
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factory.Register<SharedLatheComponent>();
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factory.Register<SharedSpawnPointComponent>();
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factory.Register<SharedSolutionComponent>();
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factory.Register<SharedVendingMachineComponent>();
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factory.Register<SharedWiresComponent>();
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factory.Register<SharedCargoConsoleComponent>();
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factory.Register<SharedReagentDispenserComponent>();
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factory.Register<SharedMicrowaveComponent>();
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factory.Register<SharedGravityGeneratorComponent>();
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prototypes.RegisterIgnore("material");
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prototypes.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
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prototypes.RegisterIgnore("barSign");
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ClientContentIoC.Register();
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if (TestingCallbacks != null)
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{
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var cast = (ClientModuleTestingCallbacks) TestingCallbacks;
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cast.ClientBeforeIoC?.Invoke();
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}
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IoCManager.BuildGraph();
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IoCManager.Resolve<IParallaxManager>().LoadParallax();
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IoCManager.Resolve<IBaseClient>().PlayerJoinedServer += SubscribePlayerAttachmentEvents;
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IoCManager.Resolve<IStylesheetManager>().Initialize();
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IoCManager.Resolve<IScreenshotHook>().Initialize();
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IoCManager.InjectDependencies(this);
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_escapeMenuOwner.Initialize();
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_baseClient.PlayerJoinedServer += (sender, args) =>
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{
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IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
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};
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}
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/// <summary>
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/// Subscribe events to the player manager after the player manager is set up
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="args"></param>
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public void SubscribePlayerAttachmentEvents(object sender, EventArgs args)
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{
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_playerManager.LocalPlayer.EntityAttached += AttachPlayerToEntity;
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_playerManager.LocalPlayer.EntityDetached += DetachPlayerFromEntity;
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}
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/// <summary>
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/// Add the character interface master which combines all character interfaces into one window
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/// </summary>
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public static void AttachPlayerToEntity(EntityAttachedEventArgs eventArgs)
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{
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eventArgs.NewEntity.AddComponent<CharacterInterface>();
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}
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/// <summary>
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/// Remove the character interface master from this entity now that we have detached ourselves from it
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/// </summary>
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public static void DetachPlayerFromEntity(EntityDetachedEventArgs eventArgs)
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{
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eventArgs.OldEntity.RemoveComponent<CharacterInterface>();
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}
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public override void PostInit()
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{
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base.PostInit();
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// Setup key contexts
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var inputMan = IoCManager.Resolve<IInputManager>();
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ContentContexts.SetupContexts(inputMan.Contexts);
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IoCManager.Resolve<IGameHud>().Initialize();
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IoCManager.Resolve<IClientNotifyManager>().Initialize();
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IoCManager.Resolve<IClientGameTicker>().Initialize();
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IoCManager.Resolve<IOverlayManager>().AddOverlay(new ParallaxOverlay());
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<IClientPreferencesManager>().Initialize();
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_baseClient.RunLevelChanged += (sender, args) =>
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{
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if (args.NewLevel == ClientRunLevel.Initialize)
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{
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SwitchToDefaultState(args.OldLevel == ClientRunLevel.Connected ||
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args.OldLevel == ClientRunLevel.InGame);
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}
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};
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SwitchToDefaultState();
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}
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private void SwitchToDefaultState(bool disconnected = false)
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{
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// Fire off into state dependent on launcher or not.
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if (_gameController.LaunchState.FromLauncher)
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{
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_stateManager.RequestStateChange<LauncherConnecting>();
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var state = (LauncherConnecting) _stateManager.CurrentState;
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if (disconnected)
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{
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state.SetDisconnected();
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}
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}
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else
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{
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_stateManager.RequestStateChange<MainScreen>();
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}
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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{
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base.Update(level, frameEventArgs);
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switch (level)
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{
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case ModUpdateLevel.FramePreEngine:
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IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(frameEventArgs);
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IoCManager.Resolve<IChatManager>().FrameUpdate(frameEventArgs);
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break;
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}
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}
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}
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}
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