Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/Melee/MeleeWeaponEquippedCon.cs
2021-12-20 15:20:27 +01:00

24 lines
707 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class MeleeWeaponEquippedCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var equipped = context.GetState<EquippedEntityState>().GetValue();
if (equipped == null)
{
return 0.0f;
}
return IoCManager.Resolve<IEntityManager>().HasComponent<MeleeWeaponComponent>(equipped) ? 1.0f : 0.0f;
}
}
}