Files
tbd-station-14/Content.Server/AI/Operators/Inventory/EquipEntityOperator.cs
Leon Friedrich bfd95c493b hands ECS (#7081)
2022-03-17 18:13:31 +11:00

34 lines
979 B
C#

using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
public sealed class EquipEntityOperator : AiOperator
{
private readonly EntityUid _owner;
private readonly EntityUid _entity;
public EquipEntityOperator(EntityUid owner, EntityUid entity)
{
_owner = owner;
_entity = entity;
}
public override Outcome Execute(float frameTime)
{
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>();
// TODO: If in clothing then click on it
if (sys.TrySelect(_owner, _entity))
return Outcome.Success;
// TODO: Get free hand count; if no hands free then fail right here
// TODO: Go through inventory
return Outcome.Failed;
}
}
}