248 lines
9.0 KiB
C#
248 lines
9.0 KiB
C#
using System.Collections.Generic;
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using Content.Client.UserInterface;
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using Content.Client.Utility;
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using JetBrains.Annotations;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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// Dynamically instantiated by ClientInventoryComponent.
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[UsedImplicitly]
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public class HumanInventoryInterfaceController : InventoryInterfaceController
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{
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[Dependency] private readonly ILocalizationManager _loc = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
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= new Dictionary<Slots, List<ItemSlotButton>>();
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private ItemSlotButton _hudButtonPocket1;
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private ItemSlotButton _hudButtonPocket2;
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private ItemSlotButton _hudButtonBelt;
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private ItemSlotButton _hudButtonBack;
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private ItemSlotButton _hudButtonId;
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private Control _quickButtonsContainer;
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public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner)
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{
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}
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public override void Initialize()
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{
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base.Initialize();
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_window = new HumanInventoryWindow(_loc, _resourceCache);
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_window.OnClose += () => GameHud.InventoryButtonDown = false;
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foreach (var (slot, button) in _window.Buttons)
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{
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button.OnPressed = (e) => AddToInventory(e, slot);
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button.OnStoragePressed = (e) => OpenStorage(e, slot);
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button.OnHover = (e) => RequestItemHover(slot);
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_inventoryButtons.Add(slot, new List<ItemSlotButton> {button});
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}
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void AddButton(out ItemSlotButton variable, Slots slot, string textureName)
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{
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var texture = _resourceCache.GetTexture($"/Textures/Interface/Inventory/{textureName}.png");
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var storageTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/back.png");
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variable = new ItemSlotButton(texture, storageTexture)
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{
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OnPressed = (e) => AddToInventory(e, slot),
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OnStoragePressed = (e) => OpenStorage(e, slot),
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OnHover = (e) => RequestItemHover(slot)
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};
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_inventoryButtons[slot].Add(variable);
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}
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AddButton(out _hudButtonPocket1, Slots.POCKET1, "pocket");
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AddButton(out _hudButtonPocket2, Slots.POCKET2, "pocket");
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AddButton(out _hudButtonBack, Slots.BACKPACK, "back");
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AddButton(out _hudButtonBelt, Slots.BELT, "belt");
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AddButton(out _hudButtonId, Slots.IDCARD, "id");
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_quickButtonsContainer = new HBoxContainer
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{
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Children =
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{
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_hudButtonId,
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_hudButtonBelt,
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_hudButtonBack,
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_hudButtonPocket1,
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_hudButtonPocket2,
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}
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};
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}
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public override SS14Window Window => _window;
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private HumanInventoryWindow _window;
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public override void AddToSlot(Slots slot, IEntity entity)
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{
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base.AddToSlot(slot, entity);
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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return;
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foreach (var button in buttons)
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{
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_itemSlotManager.SetItemSlot(button, entity);
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button.OnPressed = (e) => HandleInventoryKeybind(e, slot);
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}
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}
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public override void RemoveFromSlot(Slots slot)
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{
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base.RemoveFromSlot(slot);
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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{
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return;
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}
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foreach (var button in buttons)
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{
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ClearButton(button, slot);
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}
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}
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public override void HoverInSlot(Slots slot, IEntity entity, bool fits)
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{
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base.HoverInSlot(slot, entity, fits);
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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{
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return;
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}
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foreach (var button in buttons)
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{
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_itemSlotManager.HoverInSlot(button, entity, fits);
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}
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}
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protected override void HandleInventoryKeybind(GUIBoundKeyEventArgs args, Slots slot)
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{
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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return;
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if (!Owner.TryGetSlot(slot, out var item))
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return;
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if (_itemSlotManager.OnButtonPressed(args, item))
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return;
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base.HandleInventoryKeybind(args, slot);
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}
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private void ClearButton(ItemSlotButton button, Slots slot)
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{
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button.OnPressed = (e) => AddToInventory(e, slot);
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_itemSlotManager.SetItemSlot(button, null);
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}
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public override void PlayerAttached()
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{
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base.PlayerAttached();
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GameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
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// Update all the buttons to make sure they check out.
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foreach (var (slot, buttons) in _inventoryButtons)
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{
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foreach (var button in buttons)
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{
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ClearButton(button, slot);
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}
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if (Owner.TryGetSlot(slot, out var entity))
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{
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AddToSlot(slot, entity);
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}
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}
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}
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public override void PlayerDetached()
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{
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base.PlayerDetached();
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GameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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foreach (var (slot, list) in _inventoryButtons)
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{
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foreach (var button in list)
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{
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ClearButton(button, slot);
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}
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}
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}
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private class HumanInventoryWindow : SS14Window
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{
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private const int ButtonSize = 64;
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private const int ButtonSeparation = 2;
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private const int RightSeparation = 2;
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public IReadOnlyDictionary<Slots, ItemSlotButton> Buttons { get; }
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public HumanInventoryWindow(ILocalizationManager loc, IResourceCache resourceCache)
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{
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Title = loc.GetString("Your Inventory");
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Resizable = false;
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var buttonDict = new Dictionary<Slots, ItemSlotButton>();
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Buttons = buttonDict;
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const int width = ButtonSize * 4 + ButtonSeparation * 3 + RightSeparation;
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const int height = ButtonSize * 4 + ButtonSeparation * 3;
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var windowContents = new LayoutContainer {CustomMinimumSize = (width, height)};
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Contents.AddChild(windowContents);
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void AddButton(Slots slot, string textureName, Vector2 position)
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{
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var texture = resourceCache.GetTexture($"/Textures/Interface/Inventory/{textureName}.png");
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var storageTexture = resourceCache.GetTexture("/Textures/Interface/Inventory/back.png");
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var button = new ItemSlotButton(texture, storageTexture);
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LayoutContainer.SetPosition(button, position);
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windowContents.AddChild(button);
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buttonDict.Add(slot, button);
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}
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const int sizep = (ButtonSize + ButtonSeparation);
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// Left column.
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AddButton(Slots.EYES, "glasses", (0, 0));
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AddButton(Slots.NECK, "neck", (0, sizep));
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AddButton(Slots.INNERCLOTHING, "uniform", (0, 2 * sizep));
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AddButton(Slots.POCKET1, "pocket", (0, 3 * sizep));
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// Middle column.
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AddButton(Slots.HEAD, "head", (sizep, 0));
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AddButton(Slots.MASK, "mask", (sizep, sizep));
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AddButton(Slots.OUTERCLOTHING, "suit", (sizep, 2 * sizep));
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AddButton(Slots.SHOES, "shoes", (sizep, 3 * sizep));
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// Right column
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AddButton(Slots.EARS, "ears", (2 * sizep, 0));
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AddButton(Slots.IDCARD, "id", (2 * sizep, sizep));
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AddButton(Slots.GLOVES, "gloves", (2 * sizep, 2 * sizep));
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AddButton(Slots.POCKET2, "pocket", (2 * sizep, 3 * sizep));
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// Far right column.
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AddButton(Slots.BACKPACK, "back", (3 * sizep, 0));
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AddButton(Slots.BELT, "belt", (3 * sizep, sizep));
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}
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}
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}
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}
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