* setup codebase * Add first shuttle * tak * sync striker * sync 2 * pipipi * Preloaded roundstart shuttles! * Make it abstract "PreloaderGrid" not "PreloaderShuttle" * to do * added china cuisin shuttle * fixes * add disaster evacpod * remove enemy * final shuttles * weight 5 -> 10 * move data to component * remove autotrailer touching * doc, respath * fix frozen positioning * fixes + cvar * finally * fix evacpod * remove blacklistrules * remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids * use tryload * cleanup * fixes * use preloadedgrid for loneops * weight unknown shuttles differently (preliminal) * leftover * cleanup and raffling * partial review * singleton gridpreloader no station coupling * fix grid atmoses * `roleLoadout` support for `LoadoutComponent`, fix missing gear * weighting changes * init logic fix --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
131 lines
4.7 KiB
C#
131 lines
4.7 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking.Components;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Station.Systems;
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using Content.Server.StationEvents.Components;
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using Content.Shared.Database;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.StationEvents.Events;
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/// <summary>
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/// An abstract entity system inherited by all station events for their behavior.
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/// </summary>
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public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : IComponent
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{
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[Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly ChatSystem ChatSystem = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly StationSystem StationSystem = default!;
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protected ISawmill Sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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Sawmill = Logger.GetSawmill("stationevents");
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}
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/// <inheritdoc/>
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protected override void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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base.Added(uid, component, gameRule, args);
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if (!TryComp<StationEventComponent>(uid, out var stationEvent))
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return;
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AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
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if (stationEvent.StartAnnouncement != null)
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{
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ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(stationEvent.StartAnnouncement), playSound: false, colorOverride: Color.Gold);
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}
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Audio.PlayGlobal(stationEvent.StartAudio, Filter.Broadcast(), true);
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stationEvent.StartTime = Timing.CurTime + stationEvent.StartDelay;
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}
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/// <inheritdoc/>
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protected override void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (!TryComp<StationEventComponent>(uid, out var stationEvent))
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return;
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AdminLogManager.Add(LogType.EventStarted, LogImpact.High, $"Event started: {ToPrettyString(uid)}");
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if (stationEvent.Duration != null)
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{
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var duration = stationEvent.MaxDuration == null
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? stationEvent.Duration
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: TimeSpan.FromSeconds(RobustRandom.NextDouble(stationEvent.Duration.Value.TotalSeconds,
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stationEvent.MaxDuration.Value.TotalSeconds));
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stationEvent.EndTime = Timing.CurTime + duration;
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}
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}
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/// <inheritdoc/>
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protected override void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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if (!TryComp<StationEventComponent>(uid, out var stationEvent))
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return;
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AdminLogManager.Add(LogType.EventStopped, $"Event ended: {ToPrettyString(uid)}");
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if (stationEvent.EndAnnouncement != null)
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{
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ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(stationEvent.EndAnnouncement), playSound: false, colorOverride: Color.Gold);
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}
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Audio.PlayGlobal(stationEvent.EndAudio, Filter.Broadcast(), true);
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}
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/// <summary>
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/// Called every tick when this event is running.
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/// Events are responsible for their own lifetime, so this handles starting and ending after time.
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/// </summary>
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/// <inheritdoc/>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<StationEventComponent, GameRuleComponent>();
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while (query.MoveNext(out var uid, out var stationEvent, out var ruleData))
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{
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if (!GameTicker.IsGameRuleAdded(uid, ruleData))
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continue;
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if (!GameTicker.IsGameRuleActive(uid, ruleData) && Timing.CurTime >= stationEvent.StartTime)
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{
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GameTicker.StartGameRule(uid, ruleData);
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}
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else if (stationEvent.EndTime != null && Timing.CurTime >= stationEvent.EndTime && GameTicker.IsGameRuleActive(uid, ruleData))
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{
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GameTicker.EndGameRule(uid, ruleData);
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}
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}
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}
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#region Helper Functions
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protected void ForceEndSelf(EntityUid uid, GameRuleComponent? component = null)
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{
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GameTicker.EndGameRule(uid, component);
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}
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#endregion
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}
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