Files
tbd-station-14/Content.Server/StationEvents/Events/ImmovableRodRule.cs
Leon Friedrich 76e13eed35 Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00

47 lines
1.9 KiB
C#

using System.Numerics;
using Content.Server.GameTicking.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.ImmovableRod;
using Content.Server.StationEvents.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
using System.Linq;
namespace Content.Server.StationEvents.Events;
public sealed class ImmovableRodRule : StationEventSystem<ImmovableRodRuleComponent>
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly GunSystem _gun = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
protected override void Started(EntityUid uid, ImmovableRodRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var protoName = EntitySpawnCollection.GetSpawns(component.RodPrototypes).First();
var proto = _prototypeManager.Index<EntityPrototype>(protoName);
if (proto.TryGetComponent<ImmovableRodComponent>(out var rod) && proto.TryGetComponent<TimedDespawnComponent>(out var despawn))
{
if (!TryFindRandomTile(out _, out _, out _, out var targetCoords))
return;
var speed = RobustRandom.NextFloat(rod.MinSpeed, rod.MaxSpeed);
var angle = RobustRandom.NextAngle();
var direction = angle.ToVec();
var spawnCoords = targetCoords.ToMap(EntityManager, _transform).Offset(-direction * speed * despawn.Lifetime / 2);
var ent = Spawn(protoName, spawnCoords);
_gun.ShootProjectile(ent, direction, Vector2.Zero, uid, speed: speed);
}
else
{
Sawmill.Error($"Invalid immovable rod prototype: {protoName}");
}
}
}