Files
tbd-station-14/Content.Server/GameObjects/Components/Power/SmesComponent.cs
2019-04-15 21:11:38 -06:00

54 lines
1.6 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Power
{
/// <summary>
/// Handles the "user-facing" side of the actual SMES object.
/// This is operations that are specific to the SMES, like UI and visuals.
/// Code interfacing with the powernet is handled in <see cref="PowerStorageComponent" />.
/// </summary>
public class SmesComponent : Component
{
public override string Name => "Smes";
PowerStorageComponent Storage;
AppearanceComponent Appearance;
int LastChargeLevel = 0;
ChargeState LastChargeState;
public override void Initialize()
{
base.Initialize();
Storage = Owner.GetComponent<PowerStorageComponent>();
Appearance = Owner.GetComponent<AppearanceComponent>();
}
public void OnUpdate()
{
var newLevel = CalcChargeLevel();
if (newLevel != LastChargeLevel)
{
LastChargeLevel = newLevel;
Appearance.SetData(SmesVisuals.LastChargeLevel, newLevel);
}
var newState = Storage.GetChargeState();
if (newState != LastChargeState)
{
LastChargeState = newState;
Appearance.SetData(SmesVisuals.LastChargeState, newState);
}
}
int CalcChargeLevel()
{
return ContentHelpers.RoundToLevels(Storage.Charge, Storage.Capacity, 6);
}
}
}