Files
tbd-station-14/Content.Server/GameObjects/Components/Movement/AiControllerComponent.cs
2019-04-15 21:11:38 -06:00

33 lines
931 B
C#

using Content.Server.Interfaces.GameObjects.Components.Movement;
using Robust.Server.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Movement
{
public class AiControllerComponent : Component, IMoverComponent
{
private string _logicName;
private float _visionRadius;
public override string Name => "AiController";
public string LogicName => _logicName;
public AiLogicProcessor Processor { get; set; }
public float VisionRadius
{
get => _visionRadius;
set => _visionRadius = value;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _logicName, "logic", null);
serializer.DataField(ref _visionRadius, "vision", 8.0f);
}
}
}