Files
tbd-station-14/Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
Pieter-Jan Briers 8ff4c22f42 Polish explosions somewhat.
Just makes them less ugly. Slightly.
2019-07-07 00:39:00 +02:00

177 lines
7.1 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.Maps;
using Robust.Server.Interfaces.Player;
namespace Content.Server.GameObjects.Components.Explosive
{
public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "Explosive";
public int DevastationRange = 0;
public int HeavyImpactRange = 0;
public int LightImpactRange = 0;
public int FlashRange = 0;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref DevastationRange, "devastationRange", 0);
serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
serializer.DataField(ref FlashRange, "flashRange", 0);
}
private bool Explosion()
{
var maxRange = MathHelper.Max(DevastationRange, HeavyImpactRange, LightImpactRange, 0f);
//Entity damage calculation
var entitiesAll = _serverEntityManager.GetEntitiesInRange(Owner.Transform.GridPosition, maxRange).ToList();
foreach (var entity in entitiesAll)
{
Owner.Delete();
if (entity == Owner)
continue;
if (!entity.Transform.IsMapTransform)
continue;
var distanceFromEntity = (int)entity.Transform.GridPosition.Distance(_mapManager, Owner.Transform.GridPosition);
var exAct = _entitySystemManager.GetEntitySystem<ActSystem>();
var severity = ExplosionSeverity.Destruction;
if (distanceFromEntity < DevastationRange)
{
severity = ExplosionSeverity.Destruction;
}
else if (distanceFromEntity < HeavyImpactRange)
{
severity = ExplosionSeverity.Heavy;
}
else if (distanceFromEntity < LightImpactRange)
{
severity = ExplosionSeverity.Light;
}
else
{
continue;
}
exAct.HandleExplosion(Owner, entity, severity);
}
//Tile damage calculation mockup
//TODO: make it into some sort of actual damage component or whatever the boys think is appropriate
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridPosition.GridID);
var circle = new Circle(Owner.Transform.GridPosition.Position, maxRange);
var tiles = mapGrid.GetTilesIntersecting(circle);
foreach (var tile in tiles)
{
var tileLoc = mapGrid.GridTileToLocal(tile.GridIndices);
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
var distanceFromTile = (int)tileLoc.Distance(_mapManager, Owner.Transform.GridPosition);
if (!string.IsNullOrWhiteSpace(tileDef.SubFloor)) {
if (distanceFromTile < DevastationRange)
mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId));
if (distanceFromTile < HeavyImpactRange)
{
if (new Random().Prob(80))
{
mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
}
else
{
mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId));
}
}
if (distanceFromTile < LightImpactRange)
{
if (new Random().Prob(50))
{
mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
}
}
}
}
//Effects and sounds
var time = IoCManager.Resolve<IGameTiming>().CurTime;
var message = new EffectSystemMessage
{
EffectSprite = "Effects/explosion.rsi",
RsiState = "explosionfast",
Born = time,
DeathTime = time + TimeSpan.FromSeconds(5),
Size = new Vector2(FlashRange / 2, FlashRange / 2),
Coordinates = Owner.Transform.GridPosition,
//Rotated from east facing
Rotation = 0f,
ColorDelta = new Vector4(0, 0, 0, -1500f),
Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), 0.5f),
Shaded = false
};
_entitySystemManager.GetEntitySystem<EffectSystem>().CreateParticle(message);
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/explosion.ogg", Owner);
// Knock back cameras of all players in the area.
var playerManager = IoCManager.Resolve<IPlayerManager>();
var selfPos = Owner.Transform.WorldPosition;
foreach (var player in playerManager.GetAllPlayers())
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.MapID != mapGrid.ParentMapId
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil))
{
continue;
}
var playerPos = player.AttachedEntity.Transform.WorldPosition;
var delta = selfPos - playerPos;
var distance = delta.LengthSquared;
var effect = 1 / (1 + 0.2f * distance);
if (effect > 0.01f)
{
var kick = -delta.Normalized * effect;
recoil.Kick(kick);
}
}
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explosion();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explosion();
}
}
}