Files
tbd-station-14/Content.Shared/Procedural/DungeonLayers/MobsDunGen.cs
metalgearsloth a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00

22 lines
454 B
C#

using Content.Shared.Storage;
namespace Content.Shared.Procedural.DungeonLayers;
/// <summary>
/// Spawns mobs inside of the dungeon randomly.
/// </summary>
public sealed partial class MobsDunGen : IDunGenLayer
{
// Counts separate to config to avoid some duplication.
[DataField]
public int MinCount = 1;
[DataField]
public int MaxCount = 1;
[DataField(required: true)]
public List<EntitySpawnEntry> Groups = new();
}