Files
tbd-station-14/Content.Shared/Procedural/DungeonGenerators/NoiseDistanceDunGen.cs
metalgearsloth a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00

19 lines
496 B
C#

using Content.Shared.Procedural.Distance;
namespace Content.Shared.Procedural.DungeonGenerators;
/// <summary>
/// Like <see cref="Content.Shared.Procedural.DungeonGenerators.NoiseDunGenLayer"/> except with maximum dimensions
/// </summary>
public sealed partial class NoiseDistanceDunGen : IDunGenLayer
{
[DataField]
public IDunGenDistance? DistanceConfig;
[DataField]
public Vector2i Size;
[DataField(required: true)]
public List<NoiseDunGenLayer> Layers = new();
}