Files
tbd-station-14/Content.Shared/EntityTable/Conditions/PlayerCountCondition.cs
2025-05-02 11:37:14 +03:00

35 lines
1.0 KiB
C#

using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.Conditions;
/// <summary>
/// Condition that passes only if the server player count is within a certain range.
/// </summary>
public sealed partial class PlayerCountCondition : EntityTableCondition
{
/// <summary>
/// Minimum players of needed for this condition to succeed. Inclusive.
/// </summary>
[DataField]
public int Min = int.MinValue;
/// <summary>
/// Maximum numbers of players there can be for this condition to succeed. Inclusive.
/// </summary>
[DataField]
public int Max = int.MaxValue;
private static ISharedPlayerManager? _playerManager;
public override bool EvaluateImplementation(IEntityManager entMan, IPrototypeManager proto)
{
// Don't resolve this repeatedly
_playerManager ??= IoCManager.Resolve<ISharedPlayerManager>();
var playerCount = _playerManager.PlayerCount;
return playerCount >= Min && playerCount <= Max;
}
}