69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
using Content.Shared.Verbs;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Utility;
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using Robust.Shared.Utility;
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namespace Content.Client.Examine;
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/// <summary>
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/// Buttons that show up in the examine tooltip to specify more detailed
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/// ways to examine an item.
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/// </summary>
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public sealed class ExamineButton : ContainerButton
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{
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public const string StyleClassExamineButton = "examine-button";
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public const int ElementHeight = 32;
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public const int ElementWidth = 32;
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private const int Thickness = 4;
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public TextureRect Icon;
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public ExamineVerb Verb;
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private SpriteSystem _sprite;
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public ExamineButton(ExamineVerb verb, SpriteSystem spriteSystem)
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{
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Margin = new Thickness(Thickness, Thickness, Thickness, Thickness);
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SetOnlyStyleClass(StyleClassExamineButton);
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Verb = verb;
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_sprite = spriteSystem;
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if (verb.Disabled)
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{
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Disabled = true;
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}
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TooltipSupplier = sender =>
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{
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var label = new RichTextLabel();
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label.SetMessage(FormattedMessage.FromMarkupOrThrow(verb.Message ?? verb.Text));
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var tooltip = new Tooltip();
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tooltip.GetChild(0).Children.Clear();
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tooltip.GetChild(0).Children.Add(label);
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return tooltip;
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};
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Icon = new TextureRect
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{
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SetWidth = ElementWidth,
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SetHeight = ElementHeight
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};
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if (verb.Icon != null)
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{
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Icon.Texture = _sprite.Frame0(verb.Icon);
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Icon.Stretch = TextureRect.StretchMode.KeepAspectCentered;
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AddChild(Icon);
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}
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}
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}
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