* Add extendroundstart message to extend lobby start timer * Rename StartExtend to DelayStart * Fix delaystart amounts above 59 not working * Change delaystart seconds type from int to uint * Change delaystart wrong args amount message * Add forcegamepreset command * Rename forcegamepreset to forcepreset and merged start and forcestart preset methods * Fix index out of bounds exception when forcing suspicion to start * Change game preset to match regardless of casing * Add forcepreset unknown preset message * Add and move in lobby checks * Remove testing changes * Change delaystart to pause/resume the timer when no seconds are specified * Change pause message * Remove testing code * Change 0 seconds to not be a valid amount of seconds * Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint * Add one entire dot * Replace Math.Min + Math.Max with Math.Clamp Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: ComicIronic <comicironic@gmail.com>
18 lines
386 B
C#
18 lines
386 B
C#
using System;
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namespace Content.Client.Interfaces
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{
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public interface IClientGameTicker
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{
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bool IsGameStarted { get; }
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string ServerInfoBlob { get; }
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bool AreWeReady { get; }
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DateTime StartTime { get; }
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bool Paused { get; }
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void Initialize();
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event Action InfoBlobUpdated;
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event Action LobbyStatusUpdated;
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}
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}
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