Files
tbd-station-14/Content.Server/GameObjects/Components/Arcade/RandomArcadeGameComponent.cs
Paul Ritter d8f5bffaa0 Arcade polish (#2333)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-30 11:25:26 +01:00

35 lines
918 B
C#

using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Arcade
{
[RegisterComponent]
public class RandomArcadeGameComponent : Component, IMapInit
{
public override string Name => "RandomArcade";
public void MapInit()
{
var arcades = new[]
{
"BlockGameArcade",
"SpaceVillainArcade"
};
var entityManager = IoCManager.Resolve<IEntityManager>();
entityManager.SpawnEntity(
IoCManager.Resolve<IRobustRandom>().Pick(arcades),
Owner.Transform.Coordinates);
Owner.Delete();
}
}
}