* clean up logic gate / edge detector components * logic gate usedelay support * new codersprite * PowerSensor component and system * add power sensor * port locale * fix * minecraft * fixy --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
141 lines
5.1 KiB
C#
141 lines
5.1 KiB
C#
using Content.Server.DeviceLinking.Components;
|
|
using Content.Server.DeviceNetwork;
|
|
using Content.Server.NodeContainer;
|
|
using Content.Server.Power.EntitySystems;
|
|
using Content.Server.Power.Nodes;
|
|
using Content.Server.Power.NodeGroups;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Power.Generator;
|
|
using Content.Shared.Timing;
|
|
using Content.Shared.Tools;
|
|
using Content.Shared.Tools.Systems;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Server.DeviceLinking.Systems;
|
|
|
|
public sealed class PowerSensorSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly DeviceLinkSystem _deviceLink = default!;
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
[Dependency] private readonly PowerNetSystem _powerNet = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
|
[Dependency] private readonly SharedToolSystem _tool = default!;
|
|
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
|
|
|
private EntityQuery<NodeContainerComponent> _nodeQuery;
|
|
private EntityQuery<TransformComponent> _xformQuery;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_nodeQuery = GetEntityQuery<NodeContainerComponent>();
|
|
_xformQuery = GetEntityQuery<TransformComponent>();
|
|
|
|
SubscribeLocalEvent<PowerSensorComponent, ComponentInit>(OnInit);
|
|
SubscribeLocalEvent<PowerSensorComponent, ExaminedEvent>(OnExamined);
|
|
SubscribeLocalEvent<PowerSensorComponent, InteractUsingEvent>(OnInteractUsing);
|
|
}
|
|
|
|
public override void Update(float deltaTime)
|
|
{
|
|
var query = EntityQueryEnumerator<PowerSensorComponent>();
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
var now = _timing.CurTime;
|
|
if (comp.NextCheck > now)
|
|
continue;
|
|
|
|
comp.NextCheck = now + comp.CheckDelay;
|
|
UpdateOutputs(uid, comp);
|
|
}
|
|
}
|
|
|
|
private void OnInit(EntityUid uid, PowerSensorComponent comp, ComponentInit args)
|
|
{
|
|
_deviceLink.EnsureSourcePorts(uid, comp.ChargingPort, comp.DischargingPort);
|
|
}
|
|
|
|
private void OnExamined(EntityUid uid, PowerSensorComponent comp, ExaminedEvent args)
|
|
{
|
|
if (!args.IsInDetailsRange)
|
|
return;
|
|
|
|
args.PushMarkup(Loc.GetString("power-sensor-examine", ("output", comp.Output)));
|
|
}
|
|
|
|
private void OnInteractUsing(EntityUid uid, PowerSensorComponent comp, InteractUsingEvent args)
|
|
{
|
|
if (args.Handled || !_tool.HasQuality(args.Used, comp.SwitchQuality))
|
|
return;
|
|
|
|
// no sound spamming
|
|
if (TryComp<UseDelayComponent>(uid, out var useDelay) && _useDelay.ActiveDelay(uid, useDelay))
|
|
return;
|
|
|
|
// switch between input and output mode.
|
|
comp.Output = !comp.Output;
|
|
|
|
// since the battery to be checked changed the output probably has too, update it
|
|
UpdateOutputs(uid, comp);
|
|
|
|
// notify the user
|
|
_audio.PlayPvs(comp.SwitchSound, uid);
|
|
var msg = Loc.GetString("power-sensor-switch", ("output", comp.Output));
|
|
_popup.PopupEntity(msg, uid, args.User);
|
|
|
|
_useDelay.BeginDelay(uid, useDelay);
|
|
}
|
|
|
|
private void UpdateOutputs(EntityUid uid, PowerSensorComponent comp)
|
|
{
|
|
// get power stats on the power network that's been switched to
|
|
var powerSwitchable = Comp<PowerSwitchableComponent>(uid);
|
|
var cable = powerSwitchable.Cables[powerSwitchable.ActiveIndex];
|
|
var nodeContainer = Comp<NodeContainerComponent>(uid);
|
|
var deviceNode = (CableDeviceNode) nodeContainer.Nodes[cable.Node];
|
|
|
|
var charge = 0f;
|
|
var chargingState = false;
|
|
var dischargingState = false;
|
|
|
|
// update state based on the power stats retrieved from the selected power network
|
|
var xform = _xformQuery.GetComponent(uid);
|
|
_mapManager.TryGetGrid(xform.GridUid, out var grid);
|
|
var cables = deviceNode.GetReachableNodes(xform, _nodeQuery, _xformQuery, grid, EntityManager);
|
|
foreach (var node in cables)
|
|
{
|
|
if (node.NodeGroup == null)
|
|
continue;
|
|
|
|
var group = (IBasePowerNet) node.NodeGroup;
|
|
var stats = _powerNet.GetNetworkStatistics(group.NetworkNode);
|
|
charge = comp.Output ? stats.OutStorageCurrent : stats.InStorageCurrent;
|
|
chargingState = charge > comp.LastCharge;
|
|
dischargingState = charge < comp.LastCharge;
|
|
break;
|
|
}
|
|
|
|
comp.LastCharge = charge;
|
|
|
|
// send new signals if changed
|
|
if (comp.ChargingState != chargingState)
|
|
{
|
|
comp.ChargingState = chargingState;
|
|
_deviceLink.SendSignal(uid, comp.ChargingPort, chargingState);
|
|
}
|
|
|
|
if (comp.DischargingState != dischargingState)
|
|
{
|
|
comp.DischargingState = dischargingState;
|
|
_deviceLink.SendSignal(uid, comp.DischargingPort, dischargingState);
|
|
}
|
|
}
|
|
}
|