209 lines
7.6 KiB
C#
209 lines
7.6 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Inventory;
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using Content.Shared.Emag.Systems;
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using Content.Shared.PDA;
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using Content.Shared.Access.Components;
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using Robust.Shared.Prototypes;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.MachineLinking.Events;
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namespace Content.Shared.Access.Systems
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{
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public sealed class AccessReaderSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AccessReaderComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<AccessReaderComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<AccessReaderComponent, LinkAttemptEvent>(OnLinkAttempt);
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}
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private void OnLinkAttempt(EntityUid uid, AccessReaderComponent component, LinkAttemptEvent args)
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{
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if (args.User == null) // AutoLink (and presumably future external linkers) have no user.
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return;
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if (component.Enabled && !IsAllowed(args.User.Value, component))
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args.Cancel();
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}
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private void OnInit(EntityUid uid, AccessReaderComponent reader, ComponentInit args)
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{
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var allTags = reader.AccessLists.SelectMany(c => c).Union(reader.DenyTags);
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foreach (var level in allTags)
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{
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if (!_prototypeManager.HasIndex<AccessLevelPrototype>(level))
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{
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Logger.ErrorS("access", $"Invalid access level: {level}");
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}
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}
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}
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private void OnEmagged(EntityUid uid, AccessReaderComponent reader, ref GotEmaggedEvent args)
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{
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if (reader.Enabled)
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{
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reader.Enabled = false;
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args.Handled = true;
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}
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}
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/// <summary>
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/// Searches the source for access tags
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/// then compares it with the targets readers access list to see if it is allowed.
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/// </summary>
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/// <param name="source">The entity that wants access.</param>
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/// <param name="target">The entity to search for an access reader</param>
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/// <param name="reader">Optional reader from the target entity</param>
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public bool IsAllowed(EntityUid source, EntityUid target, AccessReaderComponent? reader = null)
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{
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if (!Resolve(target, ref reader, false))
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return true;
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var tags = FindAccessTags(source);
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return IsAllowed(tags, reader);
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}
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/// <summary>
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/// Searches the given entity for access tags
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/// then compares it with the readers access list to see if it is allowed.
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/// </summary>
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/// <param name="entity">The entity that wants access.</param>
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/// <param name="reader">A reader from a different entity</param>
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public bool IsAllowed(EntityUid entity, AccessReaderComponent reader)
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{
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var tags = FindAccessTags(entity);
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return IsAllowed(tags, reader);
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}
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/// <summary>
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/// Compares the given tags with the readers access list to see if it is allowed.
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/// </summary>
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/// <param name="accessTags">A list of access tags</param>
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/// <param name="reader">An access reader to check against</param>
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public bool IsAllowed(ICollection<string> accessTags, AccessReaderComponent reader)
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{
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if (!reader.Enabled)
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{
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// Access reader is totally disabled, so access is always allowed.
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return true;
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}
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if (reader.DenyTags.Overlaps(accessTags))
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{
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// Sec owned by cargo.
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// Note that in resolving the issue with only one specific item "counting" for access, this became a bit more strict.
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// As having an ID card in any slot that "counts" with a denied access group will cause denial of access.
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// DenyTags doesn't seem to be used right now anyway, though, so it'll be dependent on whoever uses it to figure out if this matters.
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return false;
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}
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return reader.AccessLists.Count == 0 || reader.AccessLists.Any(a => a.IsSubsetOf(accessTags));
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}
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/// <summary>
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/// Finds the access tags on the given entity
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/// </summary>
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/// <param name="uid">The entity that is being searched.</param>
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public ICollection<string> FindAccessTags(EntityUid uid)
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{
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HashSet<string>? tags = null;
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var owned = false;
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// check entity itself
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FindAccessTagsItem(uid, ref tags, ref owned);
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FindAccessItemsInventory(uid, out var items);
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var ev = new GetAdditionalAccessEvent
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{
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Entities = items
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};
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RaiseLocalEvent(uid, ref ev);
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foreach (var ent in ev.Entities)
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{
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FindAccessTagsItem(ent, ref tags, ref owned);
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}
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return (ICollection<string>?) tags ?? Array.Empty<string>();
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}
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/// <summary>
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/// Try to find <see cref="AccessComponent"/> on this item
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/// or inside this item (if it's pda)
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/// This version merges into a set or replaces the set.
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/// If owned is false, the existing tag-set "isn't ours" and can't be merged with (is read-only).
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/// </summary>
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private void FindAccessTagsItem(EntityUid uid, ref HashSet<string>? tags, ref bool owned)
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{
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if (!FindAccessTagsItem(uid, out var targetTags))
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{
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// no tags, no problem
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return;
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}
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if (tags != null)
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{
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// existing tags, so copy to make sure we own them
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if (!owned)
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{
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tags = new(tags);
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owned = true;
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}
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// then merge
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tags.UnionWith(targetTags);
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}
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else
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{
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// no existing tags, so now they're ours
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tags = targetTags;
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owned = false;
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}
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}
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public bool FindAccessItemsInventory(EntityUid uid, out HashSet<EntityUid> items)
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{
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items = new();
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foreach (var item in _handsSystem.EnumerateHeld(uid))
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{
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items.Add(item);
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}
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// maybe its inside an inventory slot?
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if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
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{
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items.Add(idUid.Value);
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}
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return items.Any();
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}
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/// <summary>
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/// Try to find <see cref="AccessComponent"/> on this item
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/// or inside this item (if it's pda)
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/// </summary>
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private bool FindAccessTagsItem(EntityUid uid, [NotNullWhen(true)] out HashSet<string>? tags)
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{
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if (EntityManager.TryGetComponent(uid, out AccessComponent? access))
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{
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tags = access.Tags;
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return true;
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}
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if (EntityManager.TryGetComponent(uid, out PDAComponent? pda) &&
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pda.ContainedID?.Owner is {Valid: true} id)
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{
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tags = EntityManager.GetComponent<AccessComponent>(id).Tags;
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return true;
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}
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tags = null;
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return false;
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}
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}
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}
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