* Singularity Testing Map: Add a command to auto-config the singularity engine * Singularity Testing Map: Add the singularity testing map A derivative of 20kdcstation.
48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
#nullable enable
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Server.Administration;
|
|
using Content.Server.GameObjects.Components.Singularity;
|
|
using Content.Server.GameObjects.Components.PA;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.GameObjects.Components;
|
|
using Robust.Server.Interfaces.Console;
|
|
using Robust.Server.Interfaces.Player;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
|
|
namespace Content.Server.Commands
|
|
{
|
|
[AdminCommand(AdminFlags.Admin)]
|
|
public class StartSingularityEngineCommand : IClientCommand
|
|
{
|
|
public string Command => "startsingularityengine";
|
|
public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
|
|
public string Help => $"{Command}";
|
|
|
|
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
|
|
{
|
|
if (args.Length != 0)
|
|
{
|
|
shell.SendText(player, $"Invalid amount of arguments: {args.Length}.\n{Help}");
|
|
return;
|
|
}
|
|
|
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
|
foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(EmitterComponent))))
|
|
{
|
|
ent.GetComponent<EmitterComponent>().SwitchOn();
|
|
}
|
|
foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(ParticleAcceleratorControlBoxComponent))))
|
|
{
|
|
var pacb = ent.GetComponent<ParticleAcceleratorControlBoxComponent>();
|
|
pacb.RescanParts();
|
|
pacb.SetStrength(ParticleAcceleratorPowerState.Level1);
|
|
pacb.SwitchOn();
|
|
}
|
|
shell.SendText(player, "Done!");
|
|
}
|
|
}
|
|
}
|