Files
tbd-station-14/Content.Shared/Revenant/Components/CorporealComponent.cs

16 lines
461 B
C#

namespace Content.Shared.Revenant.Components;
/// <summary>
/// Makes the target solid, visible, and applies a slowdown.
/// Meant to be used in conjunction with statusEffectSystem
/// </summary>
[RegisterComponent]
public sealed partial class CorporealComponent : Component
{
/// <summary>
/// The debuff applied when the component is present.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MovementSpeedDebuff = 0.66f;
}