Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/MarkerSystem.cs
Vince b647ad0f42 Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
2020-08-15 20:38:35 -07:00

29 lines
707 B
C#

using Content.Client.GameObjects.Components.Markers;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class MarkerSystem : EntitySystem
{
private bool _markersVisible;
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateMarkers();
}
}
private void UpdateMarkers()
{
foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>())
{
markerComponent.UpdateVisibility();
}
}
}
}