Files
tbd-station-14/Content.Client/Alerts/GenericCounterAlertSystem.cs
2025-06-21 20:59:37 +03:00

91 lines
3.1 KiB
C#

using System.Numerics;
using Content.Shared.Alert.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
namespace Content.Client.Alerts;
/// <summary>
/// This handles <see cref="GenericCounterAlertComponent"/>
/// </summary>
public sealed class GenericCounterAlertSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<GenericCounterAlertComponent, UpdateAlertSpriteEvent>(OnUpdateAlertSprite);
}
private void OnUpdateAlertSprite(Entity<GenericCounterAlertComponent> ent, ref UpdateAlertSpriteEvent args)
{
var sprite = args.SpriteViewEnt.Comp;
var ev = new GetGenericAlertCounterAmountEvent(args.Alert);
RaiseLocalEvent(args.ViewerEnt, ref ev);
if (!ev.Handled)
return;
// It cannot be null if its handled, but good to check to avoid ugly null ignores.
if (ev.Amount == null)
return;
// How many digits can we display
var maxDigitCount = GetMaxDigitCount((ent, ent, sprite));
// Clamp it to a positive number that we can actually display in full (no rollover to 0)
var amount = (int) Math.Clamp(ev.Amount.Value, 0, Math.Pow(10, maxDigitCount) - 1);
// This is super wack but ig it works?
var digitCount = ent.Comp.HideLeadingZeroes
? amount.ToString().Length
: maxDigitCount;
if (ent.Comp.HideLeadingZeroes)
{
for (var i = 0; i < ent.Comp.DigitKeys.Count; i++)
{
if (!_sprite.LayerMapTryGet(ent.Owner, ent.Comp.DigitKeys[i], out var layer, false))
continue;
_sprite.LayerSetVisible(ent.Owner, layer, i <= digitCount - 1);
}
}
// ReSharper disable once PossibleLossOfFraction
var baseOffset = (ent.Comp.AlertSize.X - digitCount * ent.Comp.GlyphWidth) / 2 * (1f / EyeManager.PixelsPerMeter);
for (var i = 0; i < ent.Comp.DigitKeys.Count; i++)
{
if (!_sprite.LayerMapTryGet(ent.Owner, ent.Comp.DigitKeys[i], out var layer, false))
continue;
var result = amount / (int) Math.Pow(10, i) % 10;
_sprite.LayerSetRsiState(ent.Owner, layer, result.ToString());
if (ent.Comp.CenterGlyph)
{
var offset = baseOffset + (digitCount - 1 - i) * ent.Comp.GlyphWidth * (1f / EyeManager.PixelsPerMeter);
_sprite.LayerSetOffset(ent.Owner, layer, new Vector2(offset, 0));
}
}
}
/// <summary>
/// Gets the number of digits that we can display.
/// </summary>
/// <returns>The number of digits.</returns>
private int GetMaxDigitCount(Entity<GenericCounterAlertComponent, SpriteComponent> ent)
{
for (var i = ent.Comp1.DigitKeys.Count - 1; i >= 0; i--)
{
if (_sprite.LayerExists((ent.Owner, ent.Comp2), ent.Comp1.DigitKeys[i]))
return i + 1;
}
return 0;
}
}